[vtkusers] Help changing view of structured grid
Lubos Brieda
lbrieda at yahoo.com
Fri Dec 30 16:56:52 EST 2011
Heath,
vtkOutlineFilter will give you the outline, i.e. the bounding box for the mesh. To show the structured grid as a wireframe, simply do the following:
mapper->SetInputConnection(structuredGrid->GetProducerPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetRepresentationToWireframe();
The default representation is surface.
Also, under vtkStructuredGrid at http://www.vtk.org/Wiki/VTK/Examples/Cxx you will find few additional examples for visualizing structured grids.
--
Lubos Brieda
particleincell.com
________________________________
From: Heath Johnson <heathbjohnson at gmail.com>
To: vtkusers at vtk.org
Sent: Friday, December 30, 2011 3:35 PM
Subject: [vtkusers] Help changing view of structured grid
I am getting started with vtk-5.6 and am trying to make a very simple
example problem with a structured grid which can be viewed in
different ways - outline of edges, wireframe of connected points, and
simply the points themselves. I started from the example problem
here:
http://www.vtk.org/Wiki/VTK/Examples/Cxx/StructuredGrid/VisualizeStructuredGrid
The code below displays the outline of the structured grid (using
vtkStructuredGridOutlineFilter) but I am unable to update the view to
show the wireframe or points. I can follow other examples which show
only the points or the wireframe, but I want to be able to change how
a structured grid is viewed. I know I am missing something about how
VTK works, but I cannot figure out how to do it correctly. Can
somebody please help?
------------------------------------
#include <vtkSmartPointer.h>
#include <vtkStructuredGrid.h>
#include <vtkMath.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkProperty.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkStructuredGridOutlineFilter.h>
int main(int, char *[])
{
// Create a grid
vtkSmartPointer<vtkStructuredGrid> structuredGrid =
vtkSmartPointer<vtkStructuredGrid>::New();
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
unsigned int numi = 3;
unsigned int numj = 5;
unsigned int numk = 4;
for(unsigned int k = 0; k < numk; k++)
{
for(unsigned int j = 0; j < numj; j++)
{
for(unsigned int i = 0; i < numi; i++)
{
points->InsertNextPoint(i, j, k);
}
}
}
//specify the dimensions of the grid
structuredGrid->SetDimensions(numi, numj, numk);
structuredGrid->SetPoints(points);
std::cout << "There are " << structuredGrid->GetNumberOfPoints() <<
" points." << std::endl;
std::cout << "There are " << structuredGrid->GetNumberOfCells() << "
cells." << std::endl;
vtkSmartPointer<vtkStructuredGridOutlineFilter> outlineFilter =
vtkSmartPointer<vtkStructuredGridOutlineFilter>::New();
outlineFilter->SetInputConnection(structuredGrid->GetProducerPort());
outlineFilter->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(outlineFilter->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Visualize
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderWindow->Render();
// --- Everything above is from the example.
// --- The commands below are what I am trying to do ---
// Change how structured grid is viewed
// -- View grid as wireframe between connected points
sleep(2);
std::cout << "Changing to surface representation" << std::endl;
actor->GetProperty()->SetRepresentationToSurface();
renderWindow->Render();
// View grid as points only
sleep(2);
std::cout << "Changing to points representation" << std::endl;
actor->GetProperty()->SetRepresentationToPoints();
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
------------------------------------
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