[vtkusers] doubt in conversion from VRML to VTK
nuno.jf
nunofernandes7 at gmail.com
Mon Aug 29 12:10:23 EDT 2011
Dear Users,
I have a doubt regarding a piece of code that converts a VRML file,
containing geometric data, into a VTK (polydata) file. (link to the code:
http://www.vtk.org/Wiki/VTK/Examples/Cxx/IO/VRML)
The code is similar to this:
imp = vtkVRMLImporter::New();
imp -> SetFileName( fileName );
imp -> Read();
imp -> Update();
vtkDataSet *pDataset;
vtkActorCollection *actors = imp -> GetRenderer()->GetActors();
actors -> InitTraversal();
pDataset = actors -> GetNextActor()->GetMapper()->GetInput();
vtkPolyData *polyData = vtkPolyData::SafeDownCast( pDataset );
polyData -> Update();
My question is: Why do we need to first convert to vtkDataSet, instead of
directly converting to vtkPolyData, since vtkPolyData is a derived classe of
vtkDataSet? I don't know If I am being totally clear, but why not doing
this:
imp = vtkVRMLImporter::New();
imp -> SetFileName( fileName );
imp -> Read();
imp -> Update();
vtkPolyData *pDataset::vtkPolyData::New();
vtkActorCollection *actors = imp -> GetRenderer()->GetActors();
actors -> InitTraversal();
pDataset = actors -> GetNextActor()->GetMapper()->GetInput();
pDataset->update();
Is this because there needs to be some specific way to convert the data to
vtkPolyData? If so, is this done by SafeDownCast()? I know that
SafeDownCast() converts a base-class pointer to a derive-class pointer and
verifies the inheritance.
I am a little confused, so any help would be greatly appreciated.
Thank you,
Nuno
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