[vtkusers] Text annotations in 3D window

Wayne Christopher wayne at 4raccoons.com
Tue Aug 23 16:35:56 EDT 2011


FYI, if anybody else is curious, vtkCaptionActor2D does exactly what I 
need...

     Wayne

On 6/16/11 2:05 PM, Wayne Christopher wrote:
> What I mean is, I would like the text to be readable no matter what 
> the model transformation is.   With raw OpenGL I used to do something 
> like this (I don't have the original code):
>
> glXUseXFont( ... );
> glRasterPos3xv(xyz_pos);
> glListBase(...)
> glCallLists(....,string_to_draw);
>
> Thanks,
>
>     Wayne
>
> On 6/16/11 1:46 PM, Aashish Chaudhary wrote:
>> Hi Wayne,
>>
>> On Wed, Jun 15, 2011 at 8:21 PM, Wayne 
>> Christopher<wayne at 4raccoons.com>  wrote:
>>> I would like to place text annotations at specific 3D points.  I can 
>>> do this
>>> using vtkVectorText and vtkFollower, but the text appears with a 
>>> specific
>>> size and orientation in 3D so when I move the camera it can be hard 
>>> to read.
>> Yes, this is a known issue.
>>
>>>   I would like the text to always be N pixels high and oriented 
>>> correctly in
>>> the plane of the screen, but have its position fixed to a specific 3D
>>> location.
>> So I understood the first part. Can you describe what you exactly
>> meant by "oriented correctly"?
>>
>>
>> Are there any examples of this?    Thanks,
>>>     Wayne
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