[vtkusers] Texture mapping on quad...

David Gobbi david.gobbi at gmail.com
Tue Apr 26 17:12:25 EDT 2011


Hi Chris,

You should use a vtkPlaneSource to generate your quad.  It will
automatically generate the texture coords for you.  Just put its
output directly into the mapper and add a texture to the actor.

 - David

On Tue, Apr 26, 2011 at 2:54 PM, chrisyeshi <chrisyeshi at gmail.com> wrote:
> Then I guess I will use vtkButtonSource. Make a flat and pretend it to be a
> quad....



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