[vtkusers] extractwire
blldw
blldw at 163.com
Wed Apr 13 03:46:36 EDT 2011
hello all,
I am looking for help to resolve my problem in VTK for delaunay torus. I first use implicit bool operation to create torus and then extract the torus with vtkExtractGeometry, but the result is not as good as I expected since the result's zigzag. The code and results is as follows.
// create a boolean torus
vtkSmartPointer<vtkQuadric> circle1 = vtkQuadric::New();
circle1->SetCoefficients(1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0);
vtkSmartPointer<vtkQuadric> circle2 = vtkQuadric::New();
circle2->SetCoefficients(1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -0.25);
vtkSmartPointer<vtkImplicitBoolean> subtract = vtkImplicitBoolean::New();
subtract->SetOperationTypeToDifference();
subtract->AddFunction(circle1);
subtract->AddFunction(circle2);
vtkSmartPointer<vtkSampleFunction> sample = vtkSampleFunction::New();
sample->SetImplicitFunction(subtract);
sample->SetSampleDimensions(30, 30, 30);
sample->ComputeNormalsOff();
vtkSmartPointer<vtkExtractGeometry> extract = vtkExtractGeometry::New();
extract->SetInputConnection(sample->GetOutputPort());
extract->SetImplicitFunction(subtract);
extract->ExtractInsideOn();
vtkSmartPointer<vtkDelaunay2D> del2D = vtkDelaunay2D::New();
del2D->SetInputConnection(extract->GetOutputPort());
del2D->SetAlpha(0.1);
vtkSmartPointer<vtkDataSetMapper> mapper = vtkDataSetMapper::New();
mapper->SetInputConnection(del2D->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkActor::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderer> renderer = vtkRenderer::New();
vtkSmartPointer<vtkRenderWindow> renWin = vtkRenderWindow::New();
vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkRenderWindowInteractor::New();
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkInteractorStyleTrackballCamera::New();
renderer->AddActor(actor);
renderer->SetBackground(0.0, 0.0, 0.0);
renderer->ResetCamera();
renWin->AddRenderer(renderer);
renWin->SetSize(500, 500);
renWin->Render();
iren->SetInteractorStyle(style);
iren->SetRenderWindow(renWin);
iren->Initialize();
iren->Start();
I would like to make the edge smooth so I add a vtkContourFilter before vtkExtractGeometryFilter, and before the vtkExtractGeometryFilter and vtkDelaunay2D is applied on the output of vtkContourFilter, the result looks good.
the result is achieved by adding a vtkContourFilter without vtkExtractGeometry and vtkDelaunay2D applied:
// The code here is the same as above
vtkSmartPointer<vtkSampleFunction> sample = vtkSampleFunction::New();
sample->SetImplicitFunction(subtract);
sample->SetSampleDimensions(30, 30, 30);
sample->ComputeNormalsOff();
vtkSmartPointer<vtkContourFilter> contour = vtkContourFilter::New();
contour->SetInputConnection(sample->GetOutputPort());
contour->SetValue(0, 0.0);
vtkSmartPointer<vtkDataSetMapper> mapper = vtkDataSetMapper::New();
mapper->SetInputConnection(contour->GetOutputPort());
// the following code is the same as above
NOW I add vtkExtractGeometry and vtkDelaunay2D after vtkContourFilter:
// contour filter has been added
vtkSmartPointer<vtkExtractGeometry> extract = vtkExtractGeometry::New();
extract->SetInputConnection(contour->GetOutputPort());
extract->SetImplicitFunction(subtract);
extract->ExtractInsideOn();
vtkSmartPointer<vtkDelaunay2D> del2D = vtkDelaunay2D::New();
del2D->SetInputConnection(extract->GetOutputPort());
del2D->SetAlpha(0.1);
vtkSmartPointer<vtkDataSetMapper> mapper = vtkDataSetMapper::New();
mapper->SetInputConnection(del2D->GetOutputPort());
// The following code doesn't change
What I got is:
What should I do in order to get delaunayed smooth torus, OR anyone could give me other methods to get the torus inside of which is delaunayed?
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