[vtkusers] Problem in coloring Glyph2D by array values
Jong Youl Choi
jychoi at indiana.edu
Fri Apr 8 15:11:51 EDT 2011
Hi everyone,
I want to display 2D glyphs scaled by and colored by using two
different vectors, say scales and group ids. I can successfully do
this using 3D glyph but I cannot do with Glyph2D. Especially I cannot
color them correctly. I'm enclosing my simple code for your reference.
Any help will be appreciated.
Thanks,
Jong
#include <vtkSmartPointer.h>
#include <vtkCubeSource.h>
#include <vtkPolyData.h>
#include <vtkPoints.h>
#include <vtkGlyph3D.h>
#include <vtkCellArray.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkUnsignedIntArray.h>
#include <vtkFloatArray.h>
#include <vtkPointData.h>
#include <vtkLabeledDataMapper.h>
#include <vtkActor2D.h>
#include <vtkTransformCoordinateSystems.h>
#include <vtkGlyphSource2D.h>
#include <vtkGlyph2D.h>
#include <vtkPolyDataMapper2D.h>
#define VTK_CREATE(type, name) vtkSmartPointer<type> name =
vtkSmartPointer<type>::New()
int main(int, char *[])
{
// Setup renderer
VTK_CREATE(vtkRenderer, renderer);
VTK_CREATE(vtkRenderWindow, renderWindow);
VTK_CREATE(vtkRenderWindowInteractor, renderWindowInteractor);
renderWindow->AddRenderer(renderer);
renderWindowInteractor->SetRenderWindow(renderWindow);
// Build Data
VTK_CREATE(vtkPoints, points);
points->InsertNextPoint(0,0,0);
points->InsertNextPoint(1,1,1);
points->InsertNextPoint(2,2,2);
VTK_CREATE(vtkPolyData, polydata);
polydata->SetPoints(points);
VTK_CREATE(vtkUnsignedIntArray, gid);
gid->SetName("ID");
gid->InsertNextValue(1);
gid->InsertNextValue(2);
gid->InsertNextValue(1);
polydata->GetPointData()->AddArray(gid);
VTK_CREATE(vtkFloatArray, scale);
scale->SetName("SCALE");
scale->InsertNextValue(3.0);
scale->InsertNextValue(2.0);
scale->InsertNextValue(1.0);
polydata->GetPointData()->AddArray(scale);
//polydata->GetPointData()->SetActiveScalars("SCALE");
polydata->GetPointData()->SetActiveScalars("ID");
// Build Glyph3D
VTK_CREATE(vtkCubeSource, cubeSource);
VTK_CREATE(vtkGlyph3D, glyph3D);
glyph3D->SetSource(cubeSource->GetOutput());
glyph3D->SetInput(polydata);
glyph3D->SetScaleModeToScaleByScalar();
glyph3D->SetColorModeToColorByScalar();
glyph3D->SetScaleFactor(0.5);
glyph3D->SetInputArrayToProcess(0, 0, 0,
vtkDataObject::FIELD_ASSOCIATION_POINTS, "SCALE");
VTK_CREATE(vtkPolyDataMapper, mapper);
mapper->SetInputConnection(glyph3D->GetOutputPort());
mapper->SetColorModeToMapScalars();
mapper->SelectColorArray("ID");
mapper->SetScalarRange(1, 2);
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
renderer->AddActor(actor);
// Build Label
VTK_CREATE(vtkLabeledDataMapper, labelMapper);
labelMapper->SetInput(polydata);
labelMapper->SetLabelModeToLabelIds();
vtkSmartPointer<vtkActor2D> labelActor =
vtkSmartPointer<vtkActor2D>::New();
labelActor->SetMapper(labelMapper);
renderer->AddActor(labelActor);
// Build Glyph2D
VTK_CREATE(vtkTransformCoordinateSystems, xform);
xform->SetInput(polydata);
xform->SetInputCoordinateSystemToWorld();
xform->SetOutputCoordinateSystemToDisplay();
xform->SetViewport(renderer);
VTK_CREATE(vtkGlyphSource2D, gs);
gs->SetGlyphTypeToCircle();
gs->SetScale(40);
gs->FilledOff();
gs->CrossOn();
VTK_CREATE(vtkGlyph2D, glyph2D);
glyph2D->SetInput(xform->GetOutput());
glyph2D->SetSource(gs->GetOutput());
glyph2D->SetScaleModeToScaleByScalar();
glyph2D->SetColorModeToColorByScalar();
glyph2D->SetInputArrayToProcess(0, 0, 0,
vtkDataObject::FIELD_ASSOCIATION_POINTS, "SCALE");
// I cannot color by using "ID"
VTK_CREATE(vtkPolyDataMapper2D, mapper2D);
mapper2D->SetInput(glyph2D->GetOutput());
mapper2D->SetColorModeToMapScalars();
mapper2D->ColorByArrayComponent((char*)"ID", 0);
mapper2D->SetScalarRange(1, 2);
VTK_CREATE(vtkActor2D, actor2D);
actor2D->SetMapper(mapper2D);
renderer->AddActor(actor2D);
// Visualization
renderer->SetBackground(.3, .6, .3); // Background color green
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
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