[vtkusers] VTK performance with 1000's of actors
Andrew Cunningham
andrew at a-cunningham.com
Mon Sep 27 12:18:51 EDT 2010
HI Martin,
I noted this problem in VTK 5.4, and did some diagnosis. The very poor
performance with many actors , can be due, I would argue , to a n! ( n
factorial) issue in the handling of sub-objects of a vtkAssembly when
checking the modification time.
See my post at
http://public.kitware.com/pipermail/vtkusers/2009-May/100928.html
Basically VTK 5.x is terrible at handling complex scene graphs. Try and
flatten your scene.
I switched to using OpenSceneGraph , which handles extremely complex scene
graphs very efficiently as well as proper handling of state inheritance, and
can be interfaced to VTK algorithms
Andrew
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