[vtkusers] The vtkRenderWindow don't render stereo mode for Crystal eyes.
Aashish Chaudhary
aashish.chaudhary at kitware.com
Wed Oct 20 10:28:13 EDT 2010
Hi,
2010/10/20 林 信介 <savage_cin29 at hotmail.com>
> Dear all :
>
>
> OS : windows 7 64bit
> VTK: 5.6 Version
> Display Card : Quadro FX 570
> Monitor : ASUS VG 236 H with NVIDIA 3D VISION KIT
>
> I code a stereo test program using VC2008. The following is my code.
>
>
> //---------------------------------------------------------------------------------------------------------------
> vtkVolume16Reader *v16 = vtkVolume16Reader::New();
> v16->SetDataDimensions( 64, 64);
> v16->SetDataByteOrderToLittleEndian();
> v16->SetImageRange( 1, 93);
> v16->SetDataSpacing( 3.2, 3.2, 1.5);
> v16->SetFilePrefix( "C:\\VTKData5.6\\Data\\headsq\\quarter" );
> v16->SetFilePattern("%s.%d");
> v16->SetDataMask( 0x7fff);
> v16->Update();
>
> vtkContourFilter *contour = vtkContourFilter::New();
> contour->SetInputConnection(v16->GetOutputPort());
> contour->SetValue(0,1500);
> contour->SetValue(1,2500);
>
> vtkPolyDataNormals *skinNormals = vtkPolyDataNormals::New();
> skinNormals->SetInputConnection(contour->GetOutputPort());
> skinNormals->SetFeatureAngle(60.0);
>
> vtkPolyDataMapper *skinMapper = vtkPolyDataMapper::New();
> skinMapper->SetInputConnection(skinNormals->GetOutputPort());
> skinMapper->ScalarVisibilityOff();
>
> vtkActor *skin = vtkActor::New();
> skin->SetMapper(skinMapper);
>
> vtkRenderer *renderer = vtkRenderer::New();
> renderer->AddActor(skin);
> renderer->SetBackground(0,0,0);
>
> vtkRenderWindow *renWin = vtkRenderWindow::New();
> renWin->AddRenderer(renderer);
> renWin->SetStereoCapableWindow(1);
> renWin->StereoRenderOn();
> renWin->SetStereoTypeToCrystalEyes();
> renWin->StereoUpdate();
>
> vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
> iren->SetRenderWindow(renWin);
>
> iren->Initialize();
> iren->Start();
>
> //---------------------------------------------------------------------------------------------------------------
>
> The above code can render 3D image for Crystal eyes correctly.
> However, when i use the same code on Borland C++ Builder, the stereo
> mode don't work.
> I use ComboBox to select the stereo mode dynamically.
> The effect work well except the crystal eyes.
> This is my event code for ComboBox.
>
>
> //---------------------------------------------------------------------------------------------------------------
> void __fastcall TForm1::ComboBox1Change(TObject *Sender)
> {
> TComboBox *cb = dynamic_cast<TComboBox *>(Sender);
>
> // The following code is essential. Because the stereo capable
> window must "ON" before the "the render window" rendered.
> vtkWindow->GetRenderWindow()->Finalize();
> vtkWindow->GetRenderWindow()->SetStereoCapableWindow(1);
> vtkWindow->GetRenderWindow()->StereoRenderOn();
>
You might want to call StereoUpdate() here. See if that helps.
>
> switch (cb->ItemIndex) {
> case 0:
> vtkWindow->GetRenderWindow()->SetStereoTypeToDresden();
> break;
> case 1:
> vtkWindow->GetRenderWindow()->SetStereoTypeToCheckerboard();
> break;
> case 2:
> vtkWindow->GetRenderWindow()->SetStereoTypeToInterlaced();
> break;
> case 3:
> vtkWindow- >GetRenderWindow()->SetStereoTypeToAnaglyph();
> break;
> case 4:
> vtkWindow->GetRenderWindow()->SetStereoTypeToRedBlue();
> break;
> case 5:
> vtkWindow->GetRenderWindow()->SetStereoTypeToCrystalEyes();
> break;
> case 6:
> vtkWindow->GetRenderWindow()->SetStereoTypeToLeft();
> break;
> case 7:
> &nb sp; vtkWindow->GetRenderWindow()->SetStereoTypeToRight();
> break;
> default:
> break;
> }
>
> // My function to refresh vtkBorlandRenderWindow
> winRefresh();
> }
>
> //---------------------------------------------------------------------------------------------------------------
>
>
> Does anyone meet the problem? How to resolve the problem??
> Thanks
>
Thanks,
>
>
>
>
>
> Wallance Lin
>
>
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>
--
| Aashish Chaudhary
| R&D Engineer
| Kitware Inc.
| www.kitware.com
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