[vtkusers] vtkCSCS PointSpriteMapper integration
Alex
alex.tek at ibpc.fr
Mon Oct 11 05:03:46 EDT 2010
Hello everyone,
I manage to solve this issue, thanks to Stephane Ploix who hinted that
I should look at the clipping planes value. Then I've fallen upon an
old post http://marc.info/?l=vtkusers&m=119419575541727&w=2 (involving
John Biddiscombe, the author of the PointSpriteMapper) and found the
NearClippingPlaneTolerance attribute in vtkRenderer.
Setting this value at 0.1 fix the problem. I suppose that a short near
clipping value induces some precision error in the ray-casting
computation.
Best regards,
---
Alex Tek
Laboratoire de Biochimie Théorique - UPR9080 CNRS
Institut de Biologie Physico-Chimique
13, rue Pierre et Marie Curie 75005 Paris
alex.tek at ibpc.fr
Le 12 juil. 10 à 17:37, Alex a écrit :
> Hello,
>
> I use vtkPointSpriteMapper to display scattered points as spheres.
> When I use the ExactSphere shader program I get some weird artifacts
> when the camera zoom in or rotates : http://alex.tek.free.fr/these/exactSphere_weird.jpg
>
> I say weird because the example programs of the vtkCSCS package are
> working well.
>
> Do you have any clue of what could happen ?
>
> I'm on MacOS X 10.5.8. It is a Cocoa based application
>
> Best regards,
>
> Alex
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