[vtkusers] Array for vtkPoints?
Ambar C
ambarc at gmail.com
Fri Nov 26 17:20:38 EST 2010
Thanks David.
How does the iteration for the vector work? Does it happen in the same
order as the insertion did?
Best,
Ambar
On Fri, Nov 26, 2010 at 1:09 PM, David Gobbi <david.gobbi at gmail.com> wrote:
> Hi Ambar,
> There is a VTK class called vtkCollection that can hold an array of
> vtkObjects, but it has a poor user interface so I can't really recommend it.
> Most people use a vector of smart pointers, like this:
> vtkstd::vector<vtkSmartPointer<vtkPoints> > pointVector;
> You can add to the vector like this:
> points = vtkPoints::New();
> // add all points
> pointVector.push_back(points);
> points->Delete();
> The "Delete()" is bookkeeping for the garbage collector. After you push the
> points onto pointsVector, the pointsVector owns the reference so you have to
> delete the local reference.
> David
>
> On Fri, Nov 26, 2010 at 1:27 PM, Ambar C <ambarc at gmail.com> wrote:
>>
>> Hello,
>>
>> I'm currently coding a project that needs me to keep creating vtkPoint
>> objects in a loop as I get data. I don't know how much data I'm going
>> to get so I need a way to keep track of all of my different point
>> groups. Is there some kind of stack or array in vtk that will allow me
>> to keep adding on my points (while creating vtkPoint inside the loop)
>> and still having them in scope after the loop? Please feel free to ask
>> questions.
>>
>> Cheers.
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