[vtkusers] How to create triangle strips?
Hugo Valdebenito
hugo at maptek.cl
Tue Nov 23 06:30:21 EST 2010
Hi David.
Thanks for you help, I'm trying to undestand, I have some doubts yet, Which
is the difference between both methods? Wich is better?.
Hugo.
2010/11/22 David Gobbi <david.gobbi at gmail.com>
> Hi Hugo,
>
> Your code is a mix of the method that I suggested and the method that David
> Doria suggested. The SetStrips() method is a low-level method for building
> a vtkPolyData (as per my suggestion). The InsertNextCell() method is a
> high-level method for building a vtkDataSet (as per David Doria's
> suggestion). You have to use one method or the other, not both. I
> apologize for the confusion.
>
> David
>
> On Mon, Nov 22, 2010 at 11:10 AM, Hugo Valdebenito <hugo at maptek.cl> wrote:
>
>> Hi David.
>>
>> It works with one strip, but that doesn't work with 2 o more strips. that
>> is my implementation (sorry, is C#, I translated the c++ example)
>>
>> public void GenerateSurface(int nx, int ny)
>> {
>>
>> vtkPoints points = vtkPoints.New();
>> vtkCellArray cells = new vtkCellArray();
>> vtkTriangleStrip triangleStrip;
>>
>>
>> double z,zmax = 50.0;
>> points.SetNumberOfPoints(nx * ny);
>> //se points
>> int index = 0;
>> for (int j = 0; j < ny; j++)
>> {
>> for (int i = 0; i < nx; i++)
>> {
>> z = zmax * Math.Sin(4 * 3.1 * i / (float)nx) + 4 * j /
>> (float)(ny);
>> //insert point and increment index
>> *points.SetPoint(index++,(double)i, (double)j,
>> (double)z);*
>>
>>
>> }
>> }
>> //set ids
>> for (int i = 0; i < nx - 1; i++)
>> {
>> index = 0;
>> triangleStrip = new vtkTriangleStrip();
>> triangleStrip.GetPointIds().SetNumberOfIds(ny*2);
>>
>> for (int j = 0; j < ny; j++)
>> {
>> triangleStrip.GetPointIds().SetId(index++, i + j * nx);
>> triangleStrip.GetPointIds().SetId(index++, i + j * nx +
>> 1);
>> }
>> *cells.InsertNextCell(triangleStrip);*
>> }
>> vtkPolyData polydata = new vtkPolyData();
>> polydata.SetPoints(points);
>> *polydata.SetStrips(cells);*
>>
>> // Create an actor and mapper
>> vtkDataSetMapper mapper = new vtkDataSetMapper();
>> mapper.SetInput(polydata);
>> vtkActor Actor = new vtkActor();
>>
>> Actor.SetMapper(mapper);
>> Actor.GetProperty().SetRepresentationToWireframe();
>> //Add the actors to the scene
>> _renderer.AddActor(Actor);
>> }
>>
>>
>> Hugo
>>
>>
>>
>> 2010/11/22 David Gobbi <david.gobbi at gmail.com>
>>
>> Hi Hugo,
>>>
>>> The vtkPolyData stores the strips in an array called "Strips", that is
>>> how it knows what cells are strips. And all vtkDataSet objects have a
>>> GetCellType(i) method that VTK can use to check the type of cell "i".
>>> I have some code here that generates several shapes with triangle
>>> strips:
>>>
>>> https://github.com/dgobbi/ToolCursor/blob/master/vtkGeometricCursorShapes.cxx
>>>
>>> David
>>>
>>>
>>> On Mon, Nov 22, 2010 at 5:55 AM, Hugo Valdebenito <hugo at maptek.cl>
>>> wrote:
>>> >
>>> > You should to see the triangles, maybe it's wrong. with 4 ids you
>>> define 2
>>> > triagles, with 5 --> 3 and so on (that structure saves memory). How
>>> does you
>>> > said to vtk that you are using Strips? I don't know how to define that
>>> on
>>> > VTK.
>>> >
>>> >
>>> > Thanks!
>>> >
>>> >
>>> >
>>> > 2010/11/19 David Doria <daviddoria at gmail.com>
>>> >>
>>> >> On Fri, Nov 19, 2010 at 3:22 PM, Hugo Valdebenito <hugo at maptek.cl>
>>> wrote:
>>> >> > Thanks david!!
>>> >> >
>>> >> > vtkCellArray object is defined, but never used....
>>> >> >
>>> >> > Anyone can suggest a fix?, I'm beginner on VTK
>>> >> > Hugo
>>> >>
>>> >> Try it now. It doesn't show the line through the middle of the square
>>> >> (the center edge of the triangles), but maybe that is expected with a
>>> >> triangle strip?
>>> >>
>>> >>
>>> >>
>>> http://www.vtk.org/Wiki/VTK/Examples/Cxx/Broken/GeometricObjects/TriangleStrip
>>> >>
>>> >> David
>>>
>>
>>
>
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