[vtkusers] dye different heights
h0ppel
h0ppel at web.de
Wed Nov 3 13:44:50 EDT 2010
hello!
I have a 3D-object (terrain) for example a mountain and used the
"vtkBandedPolyDataContourFilter", because I want to dye the different
heights with several colours. That works pretty good, but if the rise of the
element is too precipitous (for example if the angle is about 90 degree) the
colours are mixed and there aren't any longer the right gradations. Do you
have any ideas, how I can avoid this?
Thanks a lot!
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