[vtkusers] filling a hollow polygon with workable elements

David Doria daviddoria+vtk at gmail.com
Fri May 28 09:02:09 EDT 2010


On Tue, Apr 27, 2010 at 2:10 PM, adam lev libfeld <adam.inf at gmail.com> wrote:
> I am trying to simulate the flow of heat through a body. In order for me to
> do that I need to get the volume of the polygon I am working with (a
>  vtkCylinderSource) in some form i can work with, preferably a set of
> uniformly distributed cells.
> there must be an easy way of doing this but I was unable to find it..
> Adam


In this submission:

http://www.midasjournal.org/browse/publication/713

There is class called vtkVoxelizePolyData.  It won't "fill" your
object with cells, but it will overlay a grid of cells. You can then
check which of these cells are inside the surface.

Hope this gives you a place to start.

David



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