[vtkusers] Memory management in VTK
Benoist Laurent
benoist at ibpc.fr
Mon May 10 11:52:46 EDT 2010
Hi all,
I've got a problem for freeing memory with VTK 5.2.
In my program, I've got a function that allows to switch between a
line representation and a sphere representations.
Each time I switch, I pay attention to remove the actor from the
renderer then delete the actor before initializing it again.
But when I use Apple Instruments to check for memory leaks, I can see
that there is not memory leak (good point) but that the memory usage
increases every time I switch from lines to spheres (see picture).
Does anyone have an idea of what am I doing wrong ?
Any help would be appreciated.
Thanks.
Ben.
Here is the code.
void switchRepresentationToLines()
{
deleteActor();
vtkPolyDataMapper * mapper = vtkPolyDataMapper::New();
mapper->SetInput(_data);
_actor = vtkActor::New();
_actor->SetMapper(mapper);
_renderer->AddActor(_actor);
updateDisplay();
mapper->Delete();
}
void switchRepresentationToSpheres()
{
deleteActor();
vtkSphereSource * sphereSource = vtkSphereSource::New();
sphereSource->SetThetaResolution(10.0);
sphereSource->SetPhiResolution(10.0);
sphereSource->SetRadius(1.0);
vtkGlyph3D * glyph = vtkGlyph3D::New();
glyph->SetInput(_data);
glyph->SetSourceConnection(sphereSource->GetOutputPort());
glyph->SetVectorModeToUseNormal();
glyph->SetScaleModeToScaleByVector();
glyph->SetScaleFactor(0.5);
vtkPolyDataMapper * mapper = vtkPolyDataMapper::New();
mapper->ImmediateModeRenderingOn();
mapper->SetInputConnection(glyph->GetOutputPort());
_actor = vtkActor::New();
_actor->SetMapper(mapper);
_renderer->AddActor(_actor);
updateDisplay();
sphereSource->Delete();
glyph->Delete();
}
void deleteActor()
{
if (actor)
{
_renderer->RemoveActor(_actor);
_actor->Delete();
_actor = NULL;
}
}
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