[vtkusers] reset camera
Rodrigo Valiña Gutiérrez
rodrigo.valina at usc.es
Fri May 7 07:04:30 EDT 2010
Hi André.
I tryed before and after reseting the camera, and it does not work, it
only moves the object a bit.
This way:
renderer.GetActiveCamera().SetViewUp(0.0, 1.0, 0.0)
renderer.ResetCamera()
#renderer.GetActiveCamera().SetViewUp(0.0, 1.0, 0.0)
It seems that ResetCameta() only resets FocalPoint, and changes the
position but not reset it.
I do the following. It matters?
self.widget.GetInteractorStyle().SetCurrentStyleToTrackballCamera()
Any idea?
Rodrigo
On Fri, May 7, 2010 at 12:17 PM, André Prins <a.h.prins at gmail.com> wrote:
> Hi Rodrigo,
>
> Unfortunately the ResetCamera() resets the viewdirection (using
> SetPosition() and SetFocalPoint()) but not the viewup vector.
> To reset the orientation as well, reset it before reseting the camera: E.g.
>
> renderer->SetViewUp( 0, 1, 0 ); // assuming this is your initial
> viewup-vector
> renderer->ResetCamer( );
>
> Regards,
> André
>
> On Fri, May 7, 2010 at 10:20 AM, Rodrigo Valiña Gutiérrez
> <rodrigo.valina at usc.es> wrote:
>> Hi,
>>
>> I want to reset the camera, and I am using:
>>
>> renderer.ResetCamera().
>>
>> That resets the position and size, but not the rotation of the object.
>> I wanted to place it in the default orientation (like initial
>> orientation), but I don't find any method that works.
>>
>> I can not use the saved position of the camera because in my scene,
>> the number of objects may have changed, and thus the center and size.
>>
>> Is there any form of reseting the camera rotation which works for any
>> scene configuration ?
>>
>> --
>> Rodrigo
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