[vtkusers] vtkOpenGLTexture

Francois Bertel francois.bertel at kitware.com
Wed May 5 10:50:00 EDT 2010


Hello,

You probably not using the latest release of VK. This is already
implemented in VTK since 2009-05-20.
ref: http://www.vtk.org/Bug/view.php?id=6450

git commit: f750db4d86603df0a05e90b407766e4fb7caf2a2

Regards.

On Wed, May 5, 2010 at 10:42 AM, van Bruggen Thomas
<t.vanbruggen at dkfz-heidelberg.de> wrote:
> Hello,
>
>
>
> vtkOpenGLTexture still uses power of 2 textures and resamples all textures
> that are not power of 2. Since OpenGL 2.0 using power of 2 textures is not
> necessary anymore. This resampling introduces an unwanted interpolation in
> my application. During debugging it becomes obvious that not setting the
> “resampleNeeded” flag circumvents this problem, but there is no option to
> avoid resampling from outside the class.
>
> Is there another implementation for using textures without resampling? Is
> there  a bug listed for this issue?
>
>
>
> Cheers,
>
> Thomas
>
>
>
>
>
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-- 
François Bertel, PhD  | Kitware Inc. Suite 204
1 (518) 371 3971 x113 | 28 Corporate Drive
                      | Clifton Park NY 12065, USA



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