[vtkusers] FindClosestPointWithinRadius issue in vtkKdTree

xabi riobe xabivtk at gmail.com
Wed Mar 31 03:33:56 EDT 2010


Thank you Andy to take a look at this.
Which class did you modify? is it normal that I see no change yet in
http://public.kitware.com/cgi-bin/viewcvs.cgi/Filtering/ ?

2010/3/29 Andy Bauer <andy.bauer at kitware.com>

> Thanks for the bug report.  I just fixed it and it should go into the new
> vtk release.
>
> Andy
>
>
>>
>> Message: 1
>> Date: Thu, 25 Mar 2010 14:44:44 +0100
>> From: xabi riobe <xabivtk at gmail.com>
>> Subject: [vtkusers] FindClosestPointWithinRadius issue in vtkKdTree
>> To: vtkusers at vtk.org
>> Message-ID:
>>        <b38cd42e1003250644x1a70b70bm65234f02d22ef219 at mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> Hi,
>>
>> I was trying to use vtkKdTreePointLocator to find closest points but from
>> the results i obtain i'm wondering wheather there is an issue with the
>> method FindClosestPointWithinRadius, because sometimes it returns some
>> points with a distance bigger than the radius.
>>
>> This method calls vtkKdTree::FindClosestPointWithinRadius which calls
>> vtkKdTree::FindClosestPointInSphere, but here the point returned can be
>> out
>> of the sphere.
>> I think there must be an additional test in one of these two methods to
>> compare the distance and the given radius.
>>
>> here is a program test, with a comparison with vtkPointLocator that works
>> well.
>>
>> PS: i also want to bring back this problem:
>>
>> http://old.nabble.com/vtkCellLocator-precision-issue-td27453637.html#a27453637
>> which can maybe solve this one
>>
>> http://old.nabble.com/vtkCell::IntersectWithLine-issues-td18225442.html#a18234362
>>
>>
>> #include <vtk/vtkActor.h>
>> #include <vtk/vtkCleanPolyData.h>
>> #include <vtk/vtkCubeSource.h>
>> #include <vtk/vtkPolyData.h>
>> #include <vtk/vtkPolyDataMapper.h>
>> #include <vtk/vtkProperty.h>
>> #include <vtk/vtkRenderer.h>
>> #include <vtk/vtkRenderWindow.h>
>> #include <vtk/vtkRenderWindowInteractor.h>
>> #include <vtk/vtkSmartPointer.h>
>>
>> #define MY_SP(class, variable)\
>>   vtkSmartPointer<class> variable = vtkSmartPointer<class>::New();
>>
>> const double cst_dRadius = 1.2;
>>
>> #include <vtk/vtkKdTreePointLocator.h>
>> #include <vtk/vtkPointLocator.h>
>>
>> bool ComputePointDistances(vtkKdTreePointLocator *locator, vtkPolyData
>> *in)
>> {
>>   int num = in->GetNumberOfPoints();
>>   cout << "number of input points : " << num << endl;
>>   vtkPoints *pPoints = in->GetPoints();
>>   double pt[3];
>>   int cpt = 0;
>>   double dDist2 = 0;
>>
>>   int bad = 0;
>>   int id = -1;
>>   for(int i=0; i<num; ++i)
>>   {
>>      pPoints->GetPoint(i, pt);
>>      id = locator->FindClosestPointWithinRadius(cst_dRadius, pt, dDist2);
>>      if(-1 != id)
>>      {
>>         if(sqrt(dDist2) > cst_dRadius)
>>            ++bad;
>>         ++cpt;
>>      }
>>   }
>>   cout << "should not be tested : " << bad << endl;
>>   cout << "number of distances computed : " << cpt << endl;
>>
>>   return true;
>> }
>> bool ComputePointDistances(vtkPointLocator *locator, vtkPolyData *in)
>> {
>>   int num = in->GetNumberOfPoints();
>>   cout << "number of input points : " << num << endl;
>>   vtkPoints *pPoints = in->GetPoints();
>>   double pt[3];
>>   int cpt = 0;
>>   double dDist2 = 0;
>>
>>   int bad = 0;
>>   int id = -1;
>>   for(int i=0; i<num; ++i)
>>   {
>>      pPoints->GetPoint(i, pt);
>>      id = locator->FindClosestPointWithinRadius(cst_dRadius, pt, dDist2);
>>      if(-1 != id)
>>      {
>>         if(sqrt(dDist2) > cst_dRadius)
>>            ++bad;
>>         ++cpt;
>>      }
>>   }
>>   cout << "should not be tested : " << bad << endl;
>>   cout << "number of distances computed : " << cpt << endl;
>>
>>   return true;
>> }
>>
>> int main(int argc, char* argv[])
>> {
>>   /////////////////////////////////////////////////////////
>>   MY_SP(vtkRenderer, ren1);
>>   ren1->SetBackground(0.2, 0.2, 0.2);
>>   MY_SP(vtkRenderWindow, renWin);
>>   renWin->SetSize( 512, 512 );
>>   renWin->AddRenderer(ren1);
>>   MY_SP(vtkRenderWindowInteractor, iren);
>>   iren->SetRenderWindow(renWin);
>>
>>   /////////////////////////////////////////////////////////
>>   MY_SP(vtkCubeSource, src);
>>   src->SetBounds(-1,1,-1,1,-1,1);
>>   src->Update();
>>
>>   MY_SP(vtkCleanPolyData, clean);
>>   clean->SetInputConnection(src->GetOutputPort());
>>   clean->Update();
>>   vtkPolyData *cube = clean->GetOutput();
>>
>>   MY_SP(vtkPolyDataMapper, Map);
>>   Map->SetInput(cube);
>>
>>   MY_SP(vtkActor, act);
>>   act->SetMapper(Map);
>>   act->GetProperty()->SetInterpolationToFlat();
>>   act->GetProperty()->SetColor(1.0, 0.0, 0.0);
>>
>>   ren1->AddActor(act);
>>
>>
>>   MY_SP(vtkCubeSource, src2);
>>   src2->SetBounds(0,2,0,2,0,2);
>>   src2->Update();
>>
>>   MY_SP(vtkCleanPolyData, clean2);
>>   clean2->SetInputConnection(src2->GetOutputPort());
>>   clean2->Update();
>>   vtkPolyData *cube2 = clean2->GetOutput();
>>
>>   MY_SP(vtkPolyDataMapper, Map2);
>>   Map2->SetInput(cube2);
>>
>>   MY_SP(vtkActor, act2);
>>   act2->SetMapper(Map2);
>>   act2->GetProperty()->SetInterpolationToFlat();
>>   act2->GetProperty()->SetColor(0.0, 1.0, 0.0);
>>
>>   ren1->AddActor(act2);
>>
>>   /////////////////////////////////////////////////////////
>>   MY_SP(vtkPointLocator, locator);
>>   locator->SetTolerance(0.0);
>>   locator->SetDataSet(cube2);
>>   locator->BuildLocator();
>>
>>   ComputePointDistances(locator, cube);
>>
>>   MY_SP(vtkKdTreePointLocator, locator2);
>>   locator2->SetTolerance(0.0);
>>   locator2->SetDataSet(cube2);
>>   locator2->BuildLocator();
>>
>>   ComputePointDistances(locator2, cube);
>>
>>   /////////////////////////////////////////////////////////
>>   ren1->ResetCamera();
>>   renWin->Render();
>>   iren->Start();
>>
>>   /////////////////////////////////////////////////////////
>>   return 0;
>> }
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