[vtkusers] How to report a rotation of VTKAssembly in object coontained
orobin
Olivier.Robin at bioclinica.com
Thu Mar 18 12:49:12 EDT 2010
Hello
I have a VTKAssembly.
this assembly contain some vtkActor, a vtkLineSource
if I rotate the vtkAssemble, with .RotateZ(...) it works on the screen (easy
for me, I just give an angle, and the rotation is done)
but when I go into my objects, contained in the VTKAssembly, all the
coordinates are the same than the beginning.
I need to have the new coordinate of the object, which are inside the
vtkAssembly, after the rotation.
I would like to avoid to calculate it myself, because later, I will do it
for really complex object, in the Assembly.
Any idea of how I can do it ?
thank you
Olivier Robin
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