[vtkusers] how to display a mesh after it's been modified
Bill Chivas
noo134 at googlemail.com
Mon Mar 15 11:33:13 EDT 2010
Hi all,
let's say i have a mesh (unstructuredGrid) and i want to visualize it before
and after i have modified it (e.g. change of one of its points its
coordinates)
Some code (not complete):
vtkSmartPointer<vtkUnstructuredGrid> Mesh =
vtkSmartPointer<vtkUnstructuredGrid>::New();
Mesh->SetPoints(MeshPoints);
vtkSmartPointer<vtkDataSetMapper> Mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
Mapper->SetInput(Mesh);
vtkSmartPointer<vtkActor> Actor = vtkSmartPointer<vtkActor>::New();
Actor->SetMapper( Mapper );
VTKRenderer->AddActor( Actor );
VTKRenderer->ResetCamera();
VTKRenderer->Render();
// then modify one point of the mesh (point with id=1)
MeshPoints->SetPoint(1, newX, newY, newZ);
Then i want to display the modified mesh. How can i do it?
Thanks,
Bill
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