[vtkusers] 2d image

Nizam de Abreu Pfeilsticker nizam.abreu at gmail.com
Thu Jun 24 02:15:08 EDT 2010


I will explain what is exactly my problem. I have a serie of DICOMs that I
render in a skull, for example. I also have an actor, which is a plane, that
is used to choose the image to be resliced. I can spin and move this plane
through the skull.
Since I am using VB.NET, I cannot delete the actors or use smart
pointers and usually I have memory problems if I don't shrink the image.
Since I already have the plane (and the matrix4x4), can I have a function
that returns me an 2D image (not the 3D one). It is important to be 2D
because of memory issues. It would be perfect if I could have image as
bitmap streamed to memory (like byte[])
It would be even better if I could retrieve this image from the DICOMs
directly and not from the polydata I obtained using MarchingCubes (better
resolution, since the image is not shrinked)
Did I make me clear?

2010/6/22 David Doria <daviddoria+vtk at gmail.com <daviddoria%2Bvtk at gmail.com>
>

> On Tue, Jun 22, 2010 at 9:41 PM, Nizam de Abreu Pfeilsticker
> <nizam.abreu at gmail.com> wrote:
> > Actually, i am really beginner. Would u please send me an exemple?
> >
> > Enviado via iPhone
> > Em 22/06/2010, às 17:31, Darshan Pai <darshanpai at gmail.com> escreveu:
> >
> > You can try vtkClipPolyData for doing that .
> >
> > On Tue, Jun 22, 2010 at 2:20 PM, Nizam <nizam.abreu at gmail.com> wrote:
> >>
> >> I have a vtkActor which is a plane and another 3D actor. How can I get
> the
> >> 2d
> >> image that is the intersection of the plane and the 3D object? Is there
> an
> >> easy way?
> >> Best regards,
> >> Nizam
> >> --
> >> View this message in context:
> >> http://old.nabble.com/2d-image-tp28963365p28963365.html
> >> Sent from the VTK - Users mailing list archive at Nabble.com.
> >>
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> Have you seen the wiki examples: http://www.vtk.org/Wiki/VTK/Examples ?
>
> There are a handful of examples that use vtkClipPolyData there. Give
> them a look and let us know if you have any questions.
>
> Thanks,
>
> David
>
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