[vtkusers] Filling contour with edge visibility on
Jothy
jothybasu at gmail.com
Sat Jun 5 11:34:07 EDT 2010
Here is it!
*# A simple script to demonstrate the vtkCutter function
import vtk
#Create a cube
cube=vtk.vtkSphereSource()
cube.SetRadius(50)
cube.SetThetaResolution(200)
cube.SetPhiResolution(200)
cubeMapper=vtk.vtkPolyDataMapper()
cubeMapper.SetInputConnection(cube.GetOutputPort())
#create a plane to cut,here it cuts in the XZ direction (xz
normal=(1,0,0);XY =(0,0,1),YZ =(0,1,0)
plane=vtk.vtkPlane()
plane.SetOrigin(10,0,0)
plane.SetNormal(1,0,0)
#create cutter
cutter=vtk.vtkCutter()
cutter.SetCutFunction(plane)
cutter.SetInput(cubeMapper.GetInput())
cutter.Update()
FeatureEdges=vtk.vtkFeatureEdges()
FeatureEdges.SetInputConnection(cutter.GetOutputPort())
FeatureEdges.BoundaryEdgesOn()
FeatureEdges.FeatureEdgesOff()
FeatureEdges.NonManifoldEdgesOff()
FeatureEdges.ManifoldEdgesOff()
FeatureEdges.Update()
cutMapper=vtk.vtkPolyDataMapper()
cutMapper.SetInput(FeatureEdges.GetOutput())
cutActor=vtk.vtkActor()
cutActor.GetProperty().SetColor(1,1,0)
cutActor.GetProperty().SetEdgeColor(1,0.5,0)
cutActor.GetProperty().SetLineWidth(2)
cutActor.GetProperty().EdgeVisibilityOn()
cutActor.GetProperty().SetOpacity(0.7)
cutActor.SetMapper(cutMapper)
#create renderers and add actors of plane and cube
ren = vtk.vtkRenderer()
ren.AddActor(cutActor)
#Add renderer to renderwindow and render
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren)
renWin.SetSize(600, 600)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
ren.SetBackground(0,0,0)
renWin.Render()*
On Fri, Jun 4, 2010 at 10:07 PM, Bill Lorensen <bill.lorensen at gmail.com>wrote:
> From the output of vtkCutter, insert vtkFeatureEdges with
> BoundaryEdgesOn()
> FeatureEdgesOff()
> NonManifoldEdgesOff()
> ManifoldEdgesOff()
>
>
>
> On Fri, Jun 4, 2010 at 4:16 PM, Jothy <jothybasu at gmail.com> wrote:
> > Hi all,
> >
> > With the help of CapCow.tcl example I am able to fill the contour I got
> from
> > vtkCutter. But, the problem is I am the edge to be visible, so I set edge
> > visibility on, it makes all the triangle edges on. I want only the
> outline
> > on.
> >
> > Any suggestions?
> >
> > Thanks,
> >
> > Jothy
> >
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