[vtkusers] OpenGL performance

Francois Bertel francois.bertel at kitware.com
Thu Jun 3 16:00:04 EDT 2010


Yes it is only in 5.6 and above.

On Thu, Jun 3, 2010 at 3:53 PM, Jothy <jothybasu at gmail.com> wrote:
> I don't find GPURayCastMapper in vtk 5.4, is this available only in the
> recent release?
>
> Thanks,
>
> Jothy
>
> On Thu, Jun 3, 2010 at 6:59 PM, Darshan Pai <darshanpai at gmail.com> wrote:
>>
>> Yes when you rotate, a coarse resolution mesh is used to keep the
>> interaction in real time . You can try GPURayCastMapper for batter
>> performance but I am not sure if the interaction will be done on its
>> original resolution
>>
>> On Thu, Jun 3, 2010 at 1:53 PM, Daniela Sacchetto
>> <danysunflower at hotmail.it> wrote:
>>>
>>> Hi everyone
>>> Sorry for my numerous questions but I'm new in vtk and so I have several
>>> doubts.
>>>
>>> I'm using vtkVolumeRayCastCompositeFunction (as I said in my other mails)
>>> to render a 3D volume.
>>> Is it normal that, when I move the mouse on my OpenGL Window, the image
>>> losses focus and resolution and takes a little time to return ok? Or is it a
>>> problem of my pc? Is there any way to improve my OpenGL performance?
>>>
>>> Thanks
>>> Daniela
>>>
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>>
>>
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>
>
> _______________________________________________
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>
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François Bertel, PhD  | Kitware Inc. Suite 204
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