[vtkusers] VTK Rendering Pipeline
Stephen Furlani
stephen.furlani at gmail.com
Thu Jul 22 16:08:50 EDT 2010
Hello,
In a follow-up question to
http://vtk.1045678.n5.nabble.com/VTK-Carbon-AGLContext-tp1618567p1618567.html
my earlier one , how can I safely circumvent the VTK pipeline? I'm using
the http://www.equalizergraphics.com/ Equalizer API put out by Eyescale
and vtk conflicts with it in several areas, namely the creation of
glContexts and glViewports.
Equalizer handles all the windowing, tiling, etc. How can I just grab the
gl commands to generate vtkVolumes?
My biggest problem is glViewport, which seems to almost always be set to
glViewport(0,0,size,size+1) in vtk, and there are a lot of times that there
are multiple "Views" (in the MVC sense) per aglWindow in my project.
Is there another, better way to do this? I find that setting the viewport
to something other than 0,0,1,1 causes it to not draw at all.
Thanks,
Stephen Furlani
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