[vtkusers] The VTK Journal-New Submission
Alexandre GOUAILLARD
agouaillard at gmail.com
Sat Jan 30 03:39:15 EST 2010
hi david,
obj, as vrml is supposed to handle complete scenes. That explain the
original difference between Reader/Writer of objects and
Importer/Exporter of scenes.
I know that obj is often used to store mesh objects only, but was it
really necessary to add a class that somehow duplicate existing
feature? I say that naively without having read your paper first, feel
free to throw a stone at me :-)
Basically you would have this:
polydata => objwriter
instead of that:
polydata => mapper => actor => renderer => renderWindows => OBJexporter
and it would only be interesting in the case where you only have a
single polydata, and/or when you have a polydata processing pipeline
that would not otherwise require a graphic pipeline,
correct?
alex.
On Fri, Jan 29, 2010 at 11:01 PM, David Doria <daviddoria+vtk at gmail.com> wrote:
> On Fri, Jan 29, 2010 at 9:57 AM, Francois Bertel
> <francois.bertel at kitware.com> wrote:
>> Hello,
>>
>> How is it different from VTK/Rendering/vtkOBJExporter ?
>>
>> On Fri, Jan 29, 2010 at 9:49 AM, VTK Journal
>> <webmaster at insightsoftwareconsortium.org> wrote:
>>> Hello,
>>> A new submission has been added to the VTK Journal.
>>>
>>> Title: A Wavefront OBJ Writer for VTK
>>> Author(s): Doria D.
>>> Abstract:
>>> The Wavefront OBJ format is a common file format for storing mesh data. It is convenient to be able to write VTK data structures out into this format, as the data can then be used in software that can read OBJ files.
>>>
>>> Download and Review the paper at: http://www.midasjournal.org/browse/publication/711
>>>
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>>
>>
>>
>
> It takes a vtkPolyData instead of a vtkRenderWindow.
>
> Thanks,
>
> David
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