[vtkusers] Surface from rough grid
Kenneth Porter
shiva at sewingwitch.com
Fri Jan 15 21:14:36 EST 2010
--On Friday, January 15, 2010 8:33 PM -0500 David Doria
<daviddoria+vtk at gmail.com> wrote:
> This should do the trick:
>
> http://www.cmake.org/Wiki/VTK/Examples/Filtering/Delaunay2D
>
> If you have problems, send us your data set and we'll see what we can do.
Thanks! I independently discovered that while tinkering around with
Paraview, and it looks like it does what I need.
That Paraview filter also offers to put axis annotations on the display,
but I suspect it's not present in the underlying C++ class. Perhaps it's
some actor? I'm also able to color code by Z height by passing the Z as a
scalar array. Is there some way to display the mapping from scalar value to
color as an annotation actor? I'm guessing I somehow attach this actor to
the camera rather than the world so that it remains fixed in the view while
the user moves the camera around.
The Paraview filter offers a transform on its Display tab. Does this map to
the Actor transform in C++?
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