[vtkusers] set image as background

Giancarlo Amati ilferraresebono at hotmail.it
Thu Feb 11 11:23:46 EST 2010


I correct... it happens that the last addRenderer prevails over the previous ones so...some how it happens that only the last one is effective.....

there must be something else.

Date: Thu, 11 Feb 2010 11:08:50 -0500
From: daviddoria+vtk at gmail.com
CC: vtkusers at vtk.org
Subject: Re: [vtkusers] set image as background

On Thu, Feb 11, 2010 at 10:54 AM, Giancarlo Amati <ilferraresebono at hotmail.it> wrote:






mmm now it get confusing because that's the style of my code:

this is the declaration:
    vtkSmartPointer<vtkRenderer> L0= vtkSmartPointer<vtkRenderer>::New();

    vtkSmartPointer<vtkCamera> camL0 = vtkCamera::New();




    vtkSmartPointer<vtkRenderer> L1 = vtkSmartPointer<vtkRenderer>::New();
    vtkSmartPointer<vtkCamera> camL1 = vtkCamera::New();
    

    vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();



    renderWindow->SetSize(720,576);
 

Than I create a plane with texture the image I load up and then... I add the plane to L1;
L0->AddActor(Scene);
L1->AddActor(texturedPlane);

renderWindow->AddRenderer(L0);



renderWindow->AddRenderer(L1);

and I call start() of the interactor.

but I just got my Texture rendered..but not the 3D Model. so what u mean with Layers?

Regards.
Giancarlo

I tried to make a demo of this:http://www.vtk.org/Wiki/VTK/Examples/BackgroundImage

However, it seems like one renderer covers up the other. For now it is just trying to display an ImageActor in backgroundRenderer and then a sphere in sceneRenderer.Thanks,


David
 		 	   		  
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