[vtkusers] vtkQuadricLODActor and NumberOfDivisions?
Arnaud GELAS
arnaud_gelas at hms.harvard.edu
Mon Feb 8 10:46:05 EST 2010
Bill, David,
Thanks!
Changing the frame rate reduces the number of polygons and I can see a
real difference.
I am trying to render more than 10 000 meshes made of few thousands
polygons. These meshes (objects) are all different and can not be merged
into a single one.
I have tried using vtkQuadricLODActor in my application (even with a
extremely large frame rate), but it is really slow and it is almost
impossible to rotate...
I guess I'll give a try vtkLODActor and vtkLODProp3D.
Am I going the right way? What would you recommend?
Arnaud
On 02/06/2010 08:17 AM, David Doria wrote:
> On Fri, Feb 5, 2010 at 11:36 PM, Bill Lorensen
> <bill.lorensen at gmail.com <mailto:bill.lorensen at gmail.com>> wrote:
>
> I looked at the source of QuadricLODActor. It controls the number of
> divisions. Even if you override the divisions in the LOD filter, it
> changes them to what it thinks they should be. It Apparently this is
> not a bug. It is a design decision. There is an algorithm in the code
> to pick the number of divisions based on the desried frame rate.
>
> On Fri, Feb 5, 2010 at 12:47 PM, Arnaud GELAS
> <arnaud_gelas at hms.harvard.edu
> <mailto:arnaud_gelas at hms.harvard.edu>> wrote:
> > Bill,
> >
> > I have just tried, but I can not see any difference...
> >
> > Arnaud
> >
> > On 02/05/2010 08:32 AM, Bill Lorensen wrote:
> >>
> >> Arnaud,
> >>
> >> There is AutoAdjustNumberOfDivisions which defualt to On. Try
> to apply
> >> AutoAdjustNumberOfDivisionsOff()
> >>
> >> Bill
> >>
> >> On Thu, Feb 4, 2010 at 4:55 PM, Arnaud GELAS
> >> <arnaud_gelas at hms.harvard.edu
> <mailto:arnaud_gelas at hms.harvard.edu>> wrote:
> >>
> >>>
> >>> Hi guys,
> >>>
> >>> It seems that the number of divisions used by the clustering
> method is
> >>> set
> >>> to a default value, and can not be modified.
> >>> Is it a normal behaviour?
> >>>
> >>> I attach one example, that I was going to submit on the wiki,
> where you
> >>> can
> >>> (theoretically) change the number of divisions for the
> clustering method,
> >>> but I can't see any difference...
> >>>
> >>> Arnaud
>
>
> I tried to set the framerate extremely high, but still the sphere
> still appears smooth:
> http://www.vtk.org/Wiki/VTK/Examples/Visualization/QuadricLODActor
>
> Arnaud, even before we try to change the number of divisions - can you
> see a difference (smooth sphere vs not smooth sphere) when you vary
> the frame rate from say 15 to 1e20 ?
>
> Thanks,
>
> David
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