[vtkusers] get points of a cutter
KS Jothybasu
jothybasu at gmail.com
Fri Feb 5 05:15:53 EST 2010
I am bale to get the points like this
cutter=vtk.vtkCutter()
cutter.SetCutFunction(plane)
cutter.SetInput(vtkObject.GetOutput())
cutter.Update()
out=cutter.GetOutput()
points=out.GetPoints()
NumPts=points.GetNumberOfPoints()
#print NumPts
OutlinePts=np.zeros([NumPts,3])
for n in range(0,NumPts,1):
OutlinePts[n,:]=np.round(points.GetPoint(n))
As David said, you have to call the Update method.
Jothy
On Thu, Feb 4, 2010 at 7:04 PM, David Doria
<daviddoria+vtk at gmail.com<daviddoria%2Bvtk at gmail.com>
> wrote:
>
>
> On Thu, Feb 4, 2010 at 11:46 AM, Eddy Cappeau <ecappeau at phenix-systems.com
> > wrote:
>
>> Hi,
>>
>> I'm new to VTK and I'v got a little problem with it.
>> I want to cut a mesh with a plane and get the polyline of the
>> intersection.
>> The mesh come from a stl file loaded like this :
>>
>> vtkSmartPointer<vtkSTLReader> reader =
>> vtkSmartPointer<vtkSTLReader>::New();
>> reader->SetFileName("myfile.stl");
>>
>> vtkSmartPointer<vtkPolyDataMapper> stlMapper =
>> vtkSmartPointer<vtkPolyDataMapper>::New();
>> stlMapper->SetInputConnection(reader->GetOutputPort());
>>
>> I create a cutter like this :
>>
>> vtkCutter * sliceCutter = vtkCutter::New();
>> sliceCutter->SetInput( reader->GetOutput() );
>> vtkPlane *slicePlane = vtkPlane::New();
>> slicePlane->SetOrigin(0.0,0.0,7.0);
>> slicePlane->SetNormal(0.0,0.0,1.0);
>>
>> sliceCutter->SetCutFunction( slicePlane );
>>
>> I'v created a mapper and an actor for the mesh and the section, and i can
>> visualize them both.
>>
>> So I try to retrieve the points like this :
>>
>> vtkPolyData * testdata = sliceCutter->GetOutput();
>> vtkPoints * points = sliceCutter->GetOutput()->GetPoints();
>> int n = points->GetNumberOfPoints();
>>
>> But the vtkPoints is always NULL and I don't understand why.
>> How can I get those points ?
>>
>> thanks.
>> _____
>
>
> Sounds like you need to call Update on the cutter
> sliceCutter->Update();
>
> Let me know if that works.
>
> Thanks,
>
> David
>
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