[vtkusers] Isosurface opacity problem

이현철 basalt76 at gmail.com
Wed Dec 15 08:16:33 EST 2010


Thank you for your answering !

I have tried depth sorting and depth peeling, but it didn't work. so I
thought it was different problem.

In VTK/FAQ, the depth sorting solves *most* of problems and the depth
peeling needs supports of graphics card.

So if the depth sorting doesn't work and my graphics card does not support
depth peeling,
can't I solve this problem ?
or do I need to doubt my implementation ?

Thank you very much

Lee.


2010/12/15 Sebastien Jourdain <sebastien.jourdain at kitware.com>

> You should enable depth peeling on the renderer to fix most of the
> artefact. But the rendering will be slower.
>
> Seb
>
> On Tue, Dec 14, 2010 at 10:01 AM, 이현철 <basalt76 at gmail.com> wrote:
> > Dears
> >
> > I visualized isosurface using vtkMarchingContourFilter from
> > vtkUnstructuredGrid.
> >
> > When the opacity is 1.0 , created picture looks normal.
> >
> > But when i adjust opacity to below 1.0, the picture has speckles depends
> > on the position.
> >
> > Do you have any solution ?
> >
> > I'll really appreciate it.
> >
> > Attached images
> >
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