[vtkusers] Fixing Mangled Mesa Build
Kevin H. Hobbs
hobbsk at ohiou.edu
Thu Aug 26 13:13:21 EDT 2010
I recently started some mangled mesa dashboard builds.
These builds show build errors like this :
/.../VTK/Rendering/vtkOpenGLClipPlanesPainter.cxx:42: error: prototype
for ‘void vtkMesaClipPlanesPainter::RenderInternal(vtkRenderer*,
vtkActor*, long unsigned int, bool)’ does not match any in class
‘vtkMesaClipPlanesPainter’
here :
http://www.cdash.org/CDash/viewBuildError.php?buildid=703945
So I just added ", bool forceCompileOnly" to vtkMesaClipPlanesPainter.h
and vtkMesaCoincidentTopologyResolutionPainter.h to see what would
happen when I run make.
And on and on I go where I stop the VTK Devs know ( or when I get a
headache ).
My current set of changes are attached.
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