[vtkusers] surface+points representation

Bill Chivas noo134 at googlemail.com
Mon Apr 12 08:15:05 EDT 2010


ok, but a second actor means double memory consumption, right?

About the glyph points: I need to show the points not only on the surface
but also in the inner side of the mesh (it consists of pyramids).

2010/4/12 Eric E. Monson <emonson at cs.duke.edu>

> Hey Bill,
>
> I don't think there's a "both in one" representation -- Just use the same
> pipeline but terminate it with two mappers and two actors. (Okay, I can't
> remember if you really need two mappers, or not, if you're going to use the
> same lookup table, etc...) You can set the representations separately for
> each. Or you can display the surface directly, then also glyph the points
> with whatever shape you like and do a separate mapper and actor for the
> glyphed points. In either case, then you just add both of the actors to the
> renderer, and voila!
>
> Talk to you later,
> -Eric
>
> ------------------------------------------------------
> Eric E Monson
> Duke Visualization Technology Group
>
>
> On Apr 12, 2010, at 6:00 AM, Bill Chivas wrote:
>
> > Hi all,
> >
> > is there a way to combine surface and points representation?
> > I want to show the points too on the mesh...
> >
> > Thanks,
> > Bill
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