[vtkusers] minimum size of scalar glyph
Eric E. Monson
emonson at cs.duke.edu
Fri Apr 9 15:26:58 EDT 2010
Hey Adam,
I'm pretty sure there is a way to do this. Look at the combination of ClampingOn() and SetRange(min,max). I think I've used this to do exactly what you're talking about: making sure that the glyphs don't go under a minimum size or over a max size.
If you have trouble getting it to work I can try it again to make sure it works. (I was using a modified version of the glyph filter that only scaled glyphs along the direction of a vector, not in the other two directions, so I don't remember whether I had also altered this scale clamping functionality...)
Talk to you later,
-Eric
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Eric E Monson
Duke Visualization Technology Group
On Apr 9, 2010, at 11:39 AM, Adam Bruss wrote:
> Hello,
>
>
>
> We’re using vtkglyph3d to represent scalar data. Some of the scalars show up as very small spheres. We would like to set a minimum size that the spheres can be. One can set the PointSize property of an actor to control size. Is there a way to set a minimum size for scalar data rendered with vtkglyph3d? Sort of like anything smaller than x gets the size of x.
>
>
>
> Thanks,
>
> Adam
>
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