[vtkusers] Animation without polling?
John Platt
jcplatt at dsl.pipex.com
Fri Sep 11 04:51:30 EDT 2009
Hi,
After rendering each frame, allow any queued messages to be processed -
case vtkCommand::AnimationCueTickEvent:
{
.....
self->Render();
// Allow interaction with the scene and UI.
self->Pump();
}
break;
This is an MFC implementation of Pump() -
BOOL Pump()
{
MSG msg;
while ( ::PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
{
if ( ! AfxGetThread()->PumpMessage() )
{
::PostQuitMessage( 0 );
return FALSE;
}
}
LONG lIdle = 0;
while ( AfxGetThread()->OnIdle( lIdle++ ) );
return TRUE;
}
This seems to works OK on Windows.
HTH
John.
----- Original Message -----
From: Guido Rodriguez
To: mark.gooding at gmail.com
Cc: vtkusers at vtk.org
Sent: Friday, September 11, 2009 8:57 AM
Subject: Re: [vtkusers] Animation without polling?
Mark, thank you.
I have found an example, how vtkAnimationCues and vtkAnimationScenes can be used, at http://www.vtk.org/pipermail/vtkusers/2005-April/079340.html. I didn't know these animation classes before, and find them very helpful.
But for the specific problem, how to run an animation parallel to listening to mouse/key events, I don't see how this helps, yet.
The example above starts animation with
scene->Play();
How can this coexist with a call to vtkRenderWindowInteractor::Start()?
Both calls run their own event loop, the one handling animation events, the other handling interaction events.
I'm looking forward to your more detailed information.
Regards,
Guido
> Date: Thu, 10 Sep 2009 17:06:39 +0100
> Subject: Re: [vtkusers] Animation without polling?
> From: mark.gooding at gmail.com
> To: guidorodriguez1952 at hotmail.com
> CC: vtkusers at vtk.org
>
> you shouldn't have to write a complete vtkRenderWindowInteractor, just
> add an observe to handle AnimationCueTickEvents
>
> http://www.vtk.org/doc/nightly/html/classvtkCommand.html
>
> i'll try to send you more detailed information later. I don't have my
> software which did animation to hand right now.
>
> Mark
>
>
> 2009/9/10 Guido Rodriguez <guidorodriguez1952 at hotmail.com>:
> > Dear VTK users/developers,
> > I ask for guidance, how animated visualization is done right with VTK. What
> > I have in mind is an application which calculates, let's say, a temperature
> > field, which changes in time. Whenever the field is completely calculated
> > for the next time step, the visualization should be updated. In parallel,
> > the user should be able to work with the mouse/key controls to rotate the
> > view, zoom, interact with 3D widgets, etc.
> >
> > The obvious way would be to run VTK in one thread, and the calculation in
> > another. Each finished calculation step would notify VTK to update. But it
> > doesn't work like this. At least not with the X windows system. When I call
> > some pipeline's Update() function from a different thread, I get an "invalid
> > thread access".
> >
> > Next attempt. I implement an event buffer, which is written to by the
> > calculation thread, and which is read from by the VTK thread. This works
> > like a charm. Now VTK can check whether an update is necessary and get the
> > required data from the event buffer. But _when_ does VTK check for updates?
> > I can't seem to find a solution which sets VTK to sleep until either a
> > mouse/key event happens or until the calculation thread releases some lock,
> > simply because any VTK callback waiting for notification from a different
> > thread would stop VTK from reacting to mouse/key events during this period.
> >
> > The only solution I can see is to add a timer event like every 10 ms, which
> > checks the event buffer for updates. This works, but is it recommended?
> > Threading libraries have introduced locks and notification to avoid the
> > overhead from polling at interactive rates for events that may occur only
> > every few seconds. How can good multithreading programming styles be applied
> > to VTK?
> >
> > I hope the problem is clear. Can a different thread trigger pipeline updates
> > under X windows? Or do I have to write my own vtkRenderWindowInteractor?
> >
> > Regards,
> > Guido
> > ________________________________
> > With Windows Live, you can organize, edit, and share your photos.
> > _______________________________________________
> > Powered by www.kitware.com
> >
> > Visit other Kitware open-source projects at
> > http://www.kitware.com/opensource/opensource.html
> >
> > Please keep messages on-topic and check the VTK FAQ at:
> > http://www.vtk.org/Wiki/VTK_FAQ
> >
> > Follow this link to subscribe/unsubscribe:
> > http://www.vtk.org/mailman/listinfo/vtkusers
> >
> >
------------------------------------------------------------------------------
Share your memories online with anyone you want anyone you want.
------------------------------------------------------------------------------
_______________________________________________
Powered by www.kitware.com
Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html
Please keep messages on-topic and check the VTK FAQ at: http://www.vtk.org/Wiki/VTK_FAQ
Follow this link to subscribe/unsubscribe:
http://www.vtk.org/mailman/listinfo/vtkusers
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.vtk.org/pipermail/vtkusers/attachments/20090911/9a15b37c/attachment.htm>
More information about the vtkusers
mailing list