[vtkusers] vtkSpline
Jérôme
jerome.velut at gmail.com
Sat Sep 5 03:14:30 EDT 2009
Hi,
If you can enclose your points in a vtkPolyData, you may want to
vtkSplineFilter.
Hope that helps
Jerome
2009/9/5 Ho Ngoc Ha <ha_lennon at yahoo.com>
> Hi,
>
> I have a set of points, I just need to find a spline that pass through all
> of those points and generate a number of output points.
>
> Here is what I did
>
> int numberOfInputPoints = points->GetNumberOfPoints();
>
> vtkCardinalSpline* aSplineX;
> vtkCardinalSpline* aSplineY;
> vtkCardinalSpline* aSplineZ;
>
> aSplineX = vtkCardinalSpline::New();
> aSplineY = vtkCardinalSpline::New();
> aSplineZ = vtkCardinalSpline::New();
>
> for (int i=0; i<numberOfInputPoints; i++)
> {
> double x = points->GetPoint(i)[0];
> double y = points->GetPoint(i)[1];
> double z = points->GetPoint(i)[2];
> aSplineX->AddPoint(i, x);
> aSplineY->AddPoint(i, y);
> aSplineZ->AddPoint(i, z);
>
> }
>
> vtkPoints* polypoints = vtkPoints::New();
>
>
> int numberOfOutputPoints = 20;
>
> double t;
> for (int i=0; i<numberOfOutputPoints; i++)
> {
> t
>
> =(double)(numberOfInputPoints-1)/(double)(numberOfOutputPoints-1)*(double)i;
> std::cout << "t: " << t << std::endl;
> polypoints->InsertNextPoint(aSplineX->Evaluate(t),
> aSplineY->Evaluate(t),
> aSplineZ->Evaluate(t));
> }
>
>
> I thought the newly generated points will be stored in polypoints? But when
> I checked it, it only contains the first and the last point of my input
> points.
>
> I am new to vtk so please help me. Thank you very much
>
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