[vtkusers] Draw point-cloud
Thomas Obenaus
thomaso at eas.iis.fraunhofer.de
Fri Sep 4 05:21:01 EDT 2009
Ok, I have found what I'm looking for.
Change the size of the points:
actor.GetProperty().SetPointSize(size);
Thomas Obenaus wrote:
>
> Thank you, it works fine!
> Do you know if there is a possibility to adjust the size of the points
> like using GL_POINT_SIZE in OpenGL?
>
> Thanks,
> Thomas.
>
>
> SureshJ wrote:
>>
>> Hey Thomas, in the past I've done something like this and its worked out
>> quite nicely for making large point clouds:
>>
>> vtkPoints* pts = vtkPoints::New();
>> vtkCellArray* conn = vtkCellArray::New();
>> vtkPolyData* poly = vtkPolyData::New();
>>
>> for (int i = 0; i < ptrToData->GetNumberOfTuples(); i++)
>> pts->InsertNextPoint(ptrToData->GetComponent(i, 0),
>> ptrToData->GetComponent(i, 1), ptrToData->GetComponent(i, 2));
>>
>> for (int i = 0; i < pts->GetNumberOfPoints(); i++)
>> conn->InsertNextCell(1, &i);
>>
>> poly->SetPoints(pts);
>> poly->SetVerts(conn);
>>
>> vtkPolyDataMapper* pmap = vtkPolyDataMapper::New();
>> pmap->SetInput(poly);
>>
>>
>> Cheers,
>> -SJ
>>
>>
>>
>> On Thu, Sep 3, 2009 at 9:14 AM, Thomas Obenaus <
>> thomaso at eas.iis.fraunhofer.de> wrote:
>>
>>>
>>> Hello,
>>>
>>> I have to visualize a point-cloud whose number of points varies from 10
>>> to
>>> 20000. At the Moment I use a sphere with low resolution for each point
>>> but
>>> the result is not satisfying (bad performance or ugly points). Is there
>>> a
>>> possibillity to draw points in VTK like using GL_POINTS in OpenGL?
>>>
>>> Thanks,
>>> Thomas.
>>> --
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>
>
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