[vtkusers] How to pass a triangle without its point set?
Bill Lorensen
bill.lorensen at gmail.com
Sat Oct 24 12:13:58 EDT 2009
Try this:
#include "vtkSmartPointer.h"
#include "vtkTriangle.h"
#include "vtkPoints.h"
void TriangleInfo ( vtkTriangle* Triangle );
main (int, char*[])
{
vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
triangle->GetPointIds()->SetId ( 0, 0 );
triangle->GetPointIds()->SetId ( 1, 1 );
triangle->GetPointIds()->SetId ( 2, 2 );
triangle->GetPoints()->InsertPoint ( 0, 1.0, 2.0, 3.0 );
triangle->GetPoints()->InsertPoint ( 1, 4.0, 5.0, 6.0 );
triangle->GetPoints()->InsertPoint ( 2, 7.0, 8.0, 9.0 );
TriangleInfo(triangle);
return EXIT_SUCCESS;
}
void TriangleInfo ( vtkTriangle* Triangle )
{
vtkPoints* Points = Triangle->GetPoints();
for ( unsigned int i = 0; i < 3; i++ )
{
double p[3];
Points->GetPoint ( i,p );
std::cout << "p" << i << ": " << p[0] << " " << p[1] << " " << p[2]
<< std::endl;
}
}
On Fri, Oct 23, 2009 at 11:25 AM, David Doria <daviddoria+vtk at gmail.com> wrote:
> If I make a triangle like this:
> vtkSmartPointer<vtkTriangle> T = vtkSmartPointer<vtkTriangle>::New();
>
> //setup points
> vtkSmartPointer<vtkPoints> Points = vtkSmartPointer<vtkPoints>::New();
> Points->InsertNextPoint ( 1.0, 2.0, 3.0 );
> Points->InsertNextPoint ( 4.0, 5.0, 6.0 );
> Points->InsertNextPoint ( 7.0, 8.0, 9.0 );
>
> vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
> triangle->GetPointIds()->SetId ( 0, 0 );
> triangle->GetPointIds()->SetId ( 1, 1 );
> triangle->GetPointIds()->SetId ( 2, 2 );
>
> Then I want to do something with it in a function, I tried to do this:
>
> void TriangleInfo ( vtkTriangle* Triangle )
> {
> vtkPoints* Points = Triangle->GetPoints();
>
> for ( unsigned int i = 0; i < 3; i++ )
> {
> double p[3];
> Points->GetPoint ( i,p );
> std::cout << "p" << i << ": " << p[0] << " " << p[1] << " " << p[2]
> << std::endl;
> }
> }
>
> but the points are all zero.
>
> This works:
>
> void TriangleInfo (vtkPoints* Points, vtkTriangle* Triangle)
> {
> for ( unsigned int i = 0; i < 3; i++ )
> {
> double p[3];
> unsigned int id = Triangle->GetPointId(i);
> Points->GetPoint(id, p);
> std::cout << "p" << i << ": " << p[0] << " " << p[1] << " " <<
> p[2] << std::endl;
> }
> }
>
> but it seems kind of annoying to have to pass around the points
> everywhere you need a triangle. Is there a way to get the coordinates
> of a triangles points without having access to the original points
> array?
>
> Thanks,
>
> David
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