[vtkusers] VolumeRendering Problem
Yusuf OEZBEK
nasil122002 at yahoo.de
Sun May 31 16:22:24 EDT 2009
Hello!
I wanted my watershed-segmentation result (from ITK) through vtkVolumeProMapper 3D So make a 3D volume. I have used vtkVolumeProMapper and vtkVolume. But I always get the error "undefined reference to vtkVolumeProMapper". Where is my mistake? I would be glad if you can help.
Thank you!
My code:
void MIRCIT::imageDisplayingWatershed(){
this->displayImage3D->show();
this->displayImage3D->redraw();
typedef unsigned char PixelType;
const unsigned int Dimension = 3;
typedef itk::OrientedImage< PixelType, Dimension > ImageType;
typedef itk::ImageSeriesReader< ImageType > ReaderType;
ReaderType::Pointer reader = ReaderType::New();
typedef itk::GDCMImageIO ImageIOType;
ImageIOType::Pointer dicomIO = ImageIOType::New();
reader->SetImageIO( dicomIO );
typedef itk::GDCMSeriesFileNames NamesGeneratorType;
NamesGeneratorType::Pointer nameGenerator = NamesGeneratorType::New();
nameGenerator->SetUseSeriesDetails( true );
nameGenerator->AddSeriesRestriction("0008|0021" );
nameGenerator->SetDirectory( selectedDirectory);
typedef std::vector< std::string > SeriesIdContainer;
const SeriesIdContainer & seriesUID = nameGenerator->GetSeriesUIDs();
SeriesIdContainer::const_iterator seriesItr = seriesUID.begin();
SeriesIdContainer::const_iterator seriesEnd = seriesUID.end();
while( seriesItr != seriesEnd )
{
seriesItr++;
}
std::string seriesIdentifier;
seriesIdentifier = seriesUID.begin()->c_str();
typedef std::vector< std::string > FileNamesContainer;
FileNamesContainer fileNames;
fileNames = nameGenerator->GetFileNames( seriesIdentifier );
reader->SetFileNames( fileNames );
reader->Update();
typedef float InternalPixelType;
typedef itk::RGBPixel<unsigned char> RGBPixelType;
typedef itk::Image< RGBPixelType, Dimension > RGBImageType;
typedef itk::ImageFileWriter< RGBImageType > WriterType;
typedef itk::WatershedImageFilter< ImageType > WatershedFilterType;
typedef itk::Functor::ScalarToRGBPixelFunctor< unsigned long> ColorMapFunctorType;
typedef WatershedFilterType::OutputImageType LabeledImageType;
typedef itk::UnaryFunctorImageFilter<LabeledImageType,RGBImageType,ColorMapFunctorType > ColorMapFilterType;
typedef itk::ImageToVTKImageFilter <LabeledImageType> ConnectorType;
typedef itk::GradientMagnitudeImageFilter<ImageType, ImageType> GradientMagnitudeFilterType;
GradientMagnitudeFilterType::Pointer magnitudeFilter = GradientMagnitudeFilterType::New();
magnitudeFilter->SetInput(reader->GetOutput());
WatershedFilterType::Pointer watershedFilter = WatershedFilterType::New();
watershedFilter->SetInput( magnitudeFilter->GetOutput() );
watershedFilter->SetLevel(this->sliderLevelWatershed->value());
watershedFilter->SetThreshold(this->sliderLevelWatershed->value());
ColorMapFilterType::Pointer colorMapFilter = ColorMapFilterType::New();
colorMapFilter->SetInput( watershedFilter->GetOutput() );
ConnectorType::Pointer connector = ConnectorType::New();
connector->SetInput(watershedFilter->GetOutput());
vtkImageShiftScale *shift = vtkImageShiftScale::New();
shift->SetInput(connector->GetOutput());
shift->SetOutputScalarTypeToUnsignedChar();
vtkVolumeProMapper *mapperb = vtkVolumeProMapper::New();
mapperb->SetInputConnection(shift->GetOutputPort());
vtkVolume *volumeb = vtkVolume::New();
volumeb->SetMapper(mapperb);
camera3D = vtkCamera::New();
camera3D->SetViewUp(0, 0, -1);
camera3D->SetPosition(0, 1, 0);
camera3D->SetFocalPoint(0, 0, 0);
camera3D->ComputeViewPlaneNormal();
camera3D->Azimuth(20);
renderer3DWaterShed = vtkRenderer::New();
renderWindow3DWaterShed = vtkRenderWindow::New();
renderWindow3DWaterShed->AddRenderer(renderer3DWaterShed);
displayImage3D->SetRenderWindow(renderWindow3DWaterShed);
displayImage3D->SetInteractorStyle(mode3DWaterShed);
displayImage3D->Initialize();
renderer3DWaterShed->AddViewProp(volumeb);
renderer3DWaterShed->SetActiveCamera(camera3D);
renderer3DWaterShed->ResetCamera();
camera3D->Dolly(1.3);
renderer3DWaterShed->ResetCameraClippingRange();
renderer3DWaterShed->Render();
this->displayImage3D->show();
this->displayImage3D->redraw();
WriterType::Pointer writer = WriterType::New();
writer->SetInput( colorMapFilter->GetOutput() );
writer->SetFileName("fds.tiff" );
writer->Update();
}
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