[vtkusers] Surfaces from unorganized point - vtkSurfaceReconstructionFilter
Bryn Lloyd
blloyd at vision.ee.ethz.ch
Tue Jun 23 03:14:42 EDT 2009
Here is a working example:
#include "vtkSurfaceReconstructionFilter.h"
#include "vtkProgrammableSource.h"
#include "vtkContourFilter.h"
#include "vtkReverseSense.h"
#include "vtkPolyDataMapper.h"
#include "vtkProperty.h"
#include "vtkCamera.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include <vtkMath.h>
#include <cmath>
void readPoints(void*);
int main(int argc, char **argv)
{
// Read some points. Use a programmable filter to read them.
vtkProgrammableSource* pointSource = vtkProgrammableSource::New();
void (*f)(void*) = readPoints;
pointSource->SetExecuteMethod(f, pointSource);
// Construct the surface and create isosurface.
vtkSurfaceReconstructionFilter* surf =
vtkSurfaceReconstructionFilter::New();
surf->SetInputConnection(pointSource->GetOutputPort());
vtkContourFilter* cf = vtkContourFilter::New();
cf->SetInputConnection(surf->GetOutputPort());
cf->SetValue(0, 0.0);
// Sometimes the contouring algorithm can create a volume whose
gradient
// vector and ordering of polygon (using the right hand rule) are
// inconsistent. vtkReverseSense cures this problem.
vtkReverseSense* reverse = vtkReverseSense::New();
reverse->SetInputConnection(cf->GetOutputPort());
reverse->ReverseCellsOn();
reverse->ReverseNormalsOn();
vtkPolyDataMapper* map = vtkPolyDataMapper::New();
map->SetInputConnection(reverse->GetOutputPort());
map->ScalarVisibilityOff();
vtkActor* surfaceActor = vtkActor::New();
surfaceActor->SetMapper(map);
surfaceActor->GetProperty()->SetDiffuseColor(1.0000, 0.3882, 0.2784);
surfaceActor->GetProperty()->SetSpecularColor(1, 1, 1);
surfaceActor->GetProperty()->SetSpecular(.4);
surfaceActor->GetProperty()->SetSpecularPower(50);
// Create the RenderWindow, Renderer and both Actors
vtkRenderer* ren = vtkRenderer::New();
vtkRenderWindow* renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren);
vtkRenderWindowInteractor* iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
// Add the actors to the renderer, set the background and size
ren->AddActor(surfaceActor);
ren->SetBackground(1, 1, 1);
renWin->SetSize(400, 400);
ren->GetActiveCamera()->SetFocalPoint(0, 0, 0);
ren->GetActiveCamera()->SetPosition(1, 0, 0);
ren->GetActiveCamera()->SetViewUp(0, 0, 1);
ren->ResetCamera();
ren->GetActiveCamera()->Azimuth(20);
ren->GetActiveCamera()->Elevation(30);
ren->GetActiveCamera()->Dolly(1.2);
ren->ResetCameraClippingRange();
iren->Initialize();
renWin->Render();
iren->Start();
return 0;
}
void readPoints(void *ps)
{
vtkProgrammableSource* pointSource = (vtkProgrammableSource*)ps;
//vtkPolyData* output = vtkPolyData::New();
vtkPolyData *output = pointSource->GetPolyDataOutput();
vtkPoints* points = vtkPoints::New();
output->SetPoints(points);
float x, y, z;
// generate random points on unit sphere
for(int i=0; i<100; i++) {
double phi, theta,u,v;
u = vtkMath::Random(0.0,1.0);
v = vtkMath::Random(0.0,1.0);
phi = 2.0*3.14159265*u;
theta = acos(2.0*v-1.0);
x = std::cos(phi)*std::sin(theta);
y = std::sin(phi)*std::sin(theta);
z = std::cos(theta);
points->InsertNextPoint(x, y, z);
}
return;
}
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