[vtkusers] vtk & shaders & GPU
Giancarlo Amati
ilferraresebono at hotmail.it
Mon Jun 22 11:34:18 EDT 2009
Really many thanks!!! :D
Giancarlo
> Date: Mon, 22 Jun 2009 10:21:42 -0500
> Subject: Re: [vtkusers] vtk & shaders & GPU
> From: gbivins at objectreservoir.com
> To: gbivins at objectreservoir.com; wsales at gmail.com; ilferraresebono at hotmail.it
> CC: vtkusers at vtk.org
>
> Found it:
> http://www.vtk.org/Wiki/images/3/39/Vtk_shaders_tudelft_tut.pdf
>
>
> On 6/22/09 10:20 AM, "Gerrick Bivins" <gbivins at objectreservoir.com> wrote:
>
> > Also, vtkEdge which I think is more focused on GPGPU algorithms has license
> > restrictions. If you are trying to do CAD type effects (simple phong
> > lighting or bump mapping for example) these can be done within the framework
> > of "regular" VTK.
> >
> > You can load a shader (glsl or cg) to an actor's property via an xml
> > material file or it can be defined inlined. Then turn shadingOn() on the
> > associated property.
> >
> > Although the documentation is somewhat lacking (changing
> > uniforms,attributes etc) I've found that most of what I wanted to do can be
> > done.
> >
> > Basic methods you need look like this (Java):
> > {
> > ...
> > property = actorToShade.GetProperty();
> > property.LoadMaterialFromString(shader.getXMLShaderCodeString());
> > property.ShadingOn();
> > ...
> > }
> >
> > I think some of the some of the tests in VTK show exactly how to do this.
> >
> > Here are the references I found a while back on the wiki
> > Implementation:
> > http://www.vtk.org/Wiki/VTK_Shaders
> >
> > Brief description:
> > http://www.vtk.org/Wiki/Shader_In_VTK
> >
> > There was a pretty good paper that I found (not easily) that walked through
> > a tutorial describing the basic parts of defining the shader pretty well...I
> > can try to dig that up if you'd like as well.
> > Gerrick
> >
> >
> > On 6/22/09 9:56 AM, "Wagner Sales" <wsales at gmail.com> wrote:
> >
> >> Hi Giancarlo,
> >>
> >> You are looking for www.vtkedge.org.
> >>
> >> Regards,
> >>
> >> Wagner Sales
> >>
> >> 2009/6/22 Giancarlo Amati <ilferraresebono at hotmail.it>:
> >>> Hello guys,
> >>>
> >>> I would love to improve the my 3d software. I have a NVIDIA 7900GS GeForce
> >>> which I suppose it has a GPU. now, does vtk supports shaders and GPU
> >>> programming. If yes How? any example available? Any tutorial in building a
> >>> shader with VTK?
> >>>
> >>> very kind regards.
> >>> GC
> >>>
> >>>
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