[vtkusers] vtkcommand and vtkFFMPEGWritter
Sergio Aguirre
sergio.aguirre at gmail.com
Fri Jun 5 20:28:20 EDT 2009
Hello everyone
I am attempting to link a vtkcommand to use as a way of writing a movie
every time an interaction event is called from a vtkremderwindowinteractor
However I am not sure I am connecting the elements correctly. Also from the
examples I have seen, the movie writers need and "end()" call to close its
file. If I am to use a vtk command is this possible?
Any suggestion is welcomed.
Thank you
Sergio
ps. below my code.
/*=========================================================================
=========================================================================*/
//
//
// First include the required header files for the VTK classes we are using.
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkCamera.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkCommand.h"
#include "vtkBoxWidget.h"
#include "vtkTransform.h"
#include "vtkInteractorStyleTrackballCamera.h"
#include "vtkFFMPEGWriter.h"
#include "vtkWindowToImageFilter.h"
//
// Similar to Cone2.cxx, we define a callback for interaction.
//
class vtkMyCallback : public vtkCommand
{
public:
static vtkMyCallback *New()
{ return new vtkMyCallback; }
virtual void Execute(vtkObject *caller, unsigned long, void*)
{
vtkFFMPEGWriter *movie = reinterpret_cast<vtkFFMPEGWriter*>(caller);
movie->Write();
movie->End();
}
};
int main()
{
//
//
vtkConeSource *cone = vtkConeSource::New();
cone->SetHeight( 3.0 );
cone->SetRadius( 1.0 );
cone->SetResolution( 10 );
//
//
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInputConnection( cone->GetOutputPort() );
//
//
vtkActor *coneActor = vtkActor::New();
coneActor->SetMapper( coneMapper );
//
//
vtkRenderer *ren1= vtkRenderer::New();
ren1->AddActor( coneActor );
ren1->SetBackground( 0.1, 0.2, 0.4 );
//
//
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer( ren1 );
renWin->SetSize( 320, 240 );
//
// The vtkRenderWindowInteractor class watches for events (e.g., keypress,
// mouse) in the vtkRenderWindow. These events are translated into
// event invocations that VTK understands (see VTK/Common/vtkCommand.h
// for all events that VTK processes). Then observers of these VTK
// events can process them as appropriate.
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
//
// By default the vtkRenderWindowInteractor instantiates an instance
// of vtkInteractorStyle. vtkInteractorStyle translates a set of events
// it observes into operations on the camera, actors, and/or properties
// in the vtkRenderWindow associated with the vtkRenderWinodwInteractor.
// Here we specify a particular interactor style.
vtkInteractorStyleTrackballCamera *style =
vtkInteractorStyleTrackballCamera::New();
iren->SetInteractorStyle(style);
//
// Here we use a vtkBoxWidget to transform the underlying coneActor (by
// manipulating its transformation matrix). Many other types of widgets
// are available for use, see the documentation for more details.
//
// The SetInteractor method is how 3D widgets are associated with the
render
// window interactor. Internally, SetInteractor sets up a bunch of
callbacks
// using the Command/Observer mechanism (AddObserver()). The place factor
// controls the initial size of the widget with respect to the bounding
box
// of the input to the widget.
vtkBoxWidget *boxWidget = vtkBoxWidget::New();
boxWidget->SetInteractor(iren);
boxWidget->SetPlaceFactor(5.25);
vtkWindowToImageFilter *w2if = vtkWindowToImageFilter::New();
w2if->SetInput(renWin);
vtkFFMPEGWriter *moviewriter1 = vtkFFMPEGWriter::New();
moviewriter1->SetFileName("test1.avi");
moviewriter1->SetInputConnection(w2if->GetOutputPort());
moviewriter1->Start();
//
//
boxWidget->SetProp3D(coneActor);
boxWidget->PlaceWidget();
vtkMyCallback *callback = vtkMyCallback::New();
moviewriter1->AddObserver(vtkCommand::InteractionEvent, callback);
//
// Normally the user presses the "i" key to bring a 3D widget to life.
Here
// we will manually enable it so it appears with the cone.
//
boxWidget->On();
iren->Initialize();
iren->Start();
moviewriter1->End();
//
cone->Delete();
coneMapper->Delete();
coneActor->Delete();
callback->Delete();
boxWidget->Delete();
ren1->Delete();
renWin->Delete();
iren->Delete();
style->Delete();
return 0;
}
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