[vtkusers] MouseMoveEvent bug in Cocoa
Benoist Laurent
laurentbenoist at hotmail.com
Thu Jul 23 05:01:03 EDT 2009
Hi,
I'm going crazy since a few weeks with the MouseMoveEvent.
Originally, I wanted to display a VTK view in a Cocoa Window.
I've already posted a message on vtkusers because I hadn't a real time access to the mouse position : the OnMouseMove() function was called on a drag movement and not every time the mouse moves.
I've just found why : it seems that integration of the VTK view in the Cocoa window doesn't work as well as expected.
To perform a good integration, I call the two functions SetWindowId() and SetDisplayId(), as recommanded by VTK.
This generates 2 warning messages "invalid drawable" at the beginning of the program but the program is still running and, except the problem of mouse position,
everything run as expected.
If I don't call these functions, then the VTK view appears in a separated window.
There is no more warning message and I've a real time access to the mouse position.
Below the code of initialisation of the VTK view window, written in Objective-C++ (optimal with Cocoa).
- (id) initWithFrame:(NSRect) frame {
self = [super initWithFrame:frame];
if (self) {
renderer = vtkRenderer::New();
rendererWindow = vtkCocoaRenderWindow::New();
renWinInt = vtkCocoaRenderWindowInteractor::New();
vtkSmartPointer <vtkInteractorStyleSwitch> intStyle = vtkSmartPointer<vtkInteractorStyleSwitch>::New();
intStyle -> SetCurrentStyleToTrackballCamera();
renWinInt -> SetInteractorStyle(intStyle);
rendererWindow -> SetWindowId([self window]);
rendererWindow -> SetDisplayId(self);
rendererWindow -> AddRenderer(renderer);
renWinInt -> SetRenderWindow(rendererWindow);
renWinInt -> CreateRepeatingTimer (1);
[self setVTKRenderWindow:rendererWindow];
if (!renWinInt -> GetInitialized()) renWinInt -> Initialize();
}
return self;
}
Does someone see something wrong in this code and/or have an idea to solve this problem.
Help would be appreciated.
Thanks in advance.
Ben.
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