[vtkusers] Help with drawing lines

Sercani sercanimailgroups at gmail.com
Tue Jan 20 14:08:02 EST 2009


Check out this tutorial:

http://vtkblog.blogspot.com/2007/06/point-and-line-plotter-in-vtk-simple.html

 

From: Konstantinos Kelg [mailto:kkelgeor at yahoo.gr] 
Sent: Tuesday, January 20, 2009 5:45 PM
To: Andre Gouws; Sercani; vtkusers at vtk.org
Subject: RE: [vtkusers] Help with drawing lines

 


Actually, the lines I have to draw are too many (more than 100.000). So I don't think drawing each line with a different actor would be a good idea. Isn't there any way to define all the lines in a single object and then render them with one actor ?

I thought that "vtkCellArray" would do the job, but I guess I was wrong. Perhaps I'm missing sth...


--- Στις Δευτ., 19/01/09, ο/η Andre Gouws <andre at ynic.york.ac.uk> έγραψε:

Από: Andre Gouws <andre at ynic.york.ac.uk>
Θέμα: Re: [vtkusers] vtkAVIWriter problem.
Προς: kkelgeor at yahoo.gr
Κοιν.: vtkusers at vtk.org
Ημερομηνία: Δευτέρα, 19 Ιανουάριος 2009, 9:44

I usually
 just use vtkLineSource (has SetPoint1 and SetPoint2 calls once you
have calculated the positions) .. example from the vtk source (Python sorry)
 
rake = vtk.vtkLineSource()
rake.SetPoint1(15, -5, 32)
rake.SetPoint2(15, 5, 32)
rake.SetResolution(21)
 
..... addmapper ...
 
..... addactor ... etc.
 
 
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i think vtkLineRepresentation  (or vtkLinewidget) is a better way to draw lines in a scene…you must set the properties of the line the  way you like, add it to the renderer  and simply set the coordinates(in world coordinates) of two end points of the line …


  


====================================================


  


Hi. I need to render some vectors in 3D space and I've decided to draw them as lines. However my code doesn't seem to work (I see nothing). Does anyone know why ?


  


  


vtkCellArray *cellArrayNorm = vtkCellArray::New();


vtkPoints *points2 = vtkPoints::New();


points2->Allocate(2*m_NumOfVertices*3*sizeof(float));


  


  


for(int k=0; k<m_NumOfVertices; k++)


  {


  float* fp = VerticesP[k].coords; // Get vertex coords.


  


  float* fpN = NormP[k].coords; // Get vertex normal.


  points2->SetPoint(k, fp); // Set 1st point


  points2->SetPoint(m_NumOfVertices + k, // Set 2nd point.


  
    fp[0]+fpN[0], // x+dx


      fp[1]+fpN[1], // y+dy


      fp[2]+fpN[2]);// z+dz


  // Set up new (line) cell and insert.


  int pts[2] = {k, m_NumOfVertices+k};


  cellArrayNorm->InsertNextCell(2, pts);


  }


  


  


  


  vtkPolyData *polyDataNorm = vtkPolyData::New();


  polyDataNorm->SetPoints(points2);


  polyDataNorm->SetPolys(cellArrayNorm);


  


  vtkPolyDataMapper *polyDataMapperNorm = vtkPolyDataMapper::New();


  polyDataMapperNorm->SetInput(polyDataNorm);


  


  ActorNorm->SetMapper(polyDataMapperNorm);


  ren1->AddActor(ActorNorm);


  


  vtkProperty *prop = vtkProperty::New();


  prop->SetColor(1.0, 0.0, 0.0);


  ActorNorm->SetProperty(prop);


  


  points2->Delete();


  cellArrayNorm->Delete();


  polyDataNorm->Delete();


  polyDataMapperNorm->Delete();


  prop->Delete();


  


Thanks.

 

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