[vtkusers] Memory allocation problems under Python wrapped VTK in Windows
Lassi Paavolainen
lopaavol at jyu.fi
Fri Jan 16 10:00:17 EST 2009
Hi,
On Fri, 16 Jan 2009, Jim wrote:
> Is this a problem of memory fragmentation?
>
> Jim
No it seems not to be as I can execute that non-VTK program and Python
wrapped VTK code in any which order and the result is always the same.
Lassi
> Lassi Paavolainen <lopaavol at jyu.fi> wrote:
> Hi,
>
> I was wondering about a memory allocation problem that seems to be only in
> some machines where we run our software so I decided to make a simple test
> program for that (code attached at the end of the message).
>
> I got some interesting results from the test program that I cannot
> explain. I used same code in console application not using VTK and in VTK
> class but got different results of maximum memory possible to dynamically
> allocate. Result was also platform dependent in VTK class.
>
> To the results. I used three different systems explained below:
>
> Linux (64 bit): 2 GB of RAM, VTK 5.2, Python 2.5
> Windows Vista (32 bit): 3 GB of RAM, VTK 5.2, Python 2.6
> Windows XP Pro (32 bit): 8 GB of RAM (3 GB usable), VTK 5.2, Python 2.6
>
> Exactly same code was used in both Windows machines (compiled in Vista). I
> ran this code from command line and using Python interpreter to ran
> wrapped VTK class and got following interesting results:
>
> Linux:
> - bash: about 3300 MB
> - Python: about 3300 MB
>
> Vista:
> - Command line: about 1720 MB
> - Python: about 1180 MB!!!
>
> XP Pro:
> - Command line: about 1920 MB
> - Python: about 720 MB!!!
>
> So my question is, how it is possible that VTK class ran from Python in
> Windows can't allocate as much continuous memory as it is possible to
> simple application? Same thing happens if I try to allocate memory using
> for example vtkUnsignedCharArray. I'm guessing the problem is not in VTK
> but Python wrapped VTK. Does anyone know where that memory limit defined
> by Python wrapped VTK and platform is coming from?
>
> Here is the memory allocation testing code. Probably not the best but
> gives similar results as in real application.
>
> #include
>
> #define START_ALLOC 1048576
> #define MAX_ALLOC 4294967296
> #define START_STEP 536870912
>
> int main(int argc, char* argv[])
> {
> long long alloc = START_ALLOC;
> long long maxAlloc = MAX_ALLOC;
> long long minAlloc = 0;
> long long step = START_STEP;
> while(maxAlloc - minAlloc > START_ALLOC)
> {
> std::cout << "Allocating " << alloc << " bytes of memory." << std::endl;
> try
> {
> char *mem = new char[alloc];
> minAlloc = alloc;
> alloc += step;
> delete[] mem;
> }
> catch (std::bad_alloc &ba)
> {
> std::cout << "Couldn't allocate " << alloc / 1048576 << " MB of memory." << std::endl;
> maxAlloc = alloc;
> alloc = minAlloc;
> step /= 2;
> alloc += step;
> }
> }
>
> std::cout << "Maximum size of memory allocated: " << minAlloc / 1048576 << " MB" << std::endl;
>
> return 0;
> }
>
> Regards,
> Lassi Paavolainen
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>
--
Lassi Paavolainen, M.Sc.
Software Engineer
BioImageXD (http://www.bioimagexd.net)
lopaavol at jyu.fi
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