[vtkusers] Differences in display of vtkTextActors between vtk5.0.4 and vtk5.2.1 (shadow and accentuated characters) ??
Mathieu Malaterre
mathieu.malaterre at gmail.com
Mon Jan 12 03:35:26 EST 2009
On Sun, Jan 11, 2009 at 8:29 PM, pof <jd379252 at gmail.com> wrote:
>> I'am trying to upgrade from vtk5.0.4 to vtk5.2.1, and I have two problems
>> with the rendering of vtkTextActor.
>> Basically :
>> - the shadow property looks rather strange in 5.2.1 compared to 5.0.4
>> - accuentuated characters (é, è...) are no longer displayed in 5.2.1
>>
>> Herebelow, a small test program that reproduces the behaviour is given.
>> I also joined links to illustrate the graphical output obtained with :
>> - vtk5.0.4 -> http://www.imageshare.web.id/images/mjg8s8miucbecde84rh0.png
>> - vtk5.2.1 http://www.imageshare.web.id/images/x1ijylcbtox56lbzn12.png
>>
>> I compiled both vtk version with VC++2005 under WinVista.
>> Any hints of where the problem may come from?
>> Thanks
>> JD
>>
>> // Example code to show the difference in rendering of vtkTextActor
>> // Compiled and run either with vtk5.0.4 or vtk5.2.1
>> //
>> #include "vtkCylinderSource.h"
>> #include "vtkPolyDataMapper.h"
>> #include "vtkActor.h"
>> #include "vtkRenderer.h"
>> #include "vtkRenderWindow.h"
>> #include "vtkRenderWindowInteractor.h"
>> #include "vtkProperty.h"
>> #include "vtkCamera.h"
>> #include "vtkTextProperty.h"
>> #include "vtkTextActor.h"
>>
>> int main()
>> {
>> // Create an example text actor.
>> vtkTextActor *textActor = vtkTextActor::New();
>>
>> textActor->GetPositionCoordinate()->SetCoordinateSystemToNormalizedViewport();
>> textActor->SetPosition(0.50,0.90);
>> textActor->SetInput("Geometry based on vtkCylinderSource\nGéométrie
>> basée sur vtkCylinderSource\nvtk5.x.x");
>> textActor->GetTextProperty()->SetFontSize(18);
>> textActor->GetTextProperty()->SetFontFamilyToArial();
>> textActor->GetTextProperty()->SetJustificationToCentered();
>> textActor->GetTextProperty()->BoldOn();
>> textActor->GetTextProperty()->ItalicOn();
>> textActor->GetTextProperty()->ShadowOn();
>> textActor->GetTextProperty()->SetColor(1, 0, 0);
>>
>> // Creates a polygonal cylinder model with eight circumferential facets.
>> vtkCylinderSource *cylinder = vtkCylinderSource::New();
>> cylinder->SetResolution(8);
>> vtkPolyDataMapper *cylinderMapper = vtkPolyDataMapper::New();
>> cylinderMapper->SetInputConnection(cylinder->GetOutputPort());
>> vtkActor *cylinderActor = vtkActor::New();
>> cylinderActor->SetMapper(cylinderMapper);
>> cylinderActor->GetProperty()->SetColor(1.0000, 0.3882, 0.2784);
>> cylinderActor->RotateX(30.0);
>> cylinderActor->RotateY(-45.0);
>>
>> // Create the graphics structure.
>> vtkRenderer *ren = vtkRenderer::New();
>> vtkRenderWindow *renWin = vtkRenderWindow::New();
>>
>> renWin->AddRenderer(ren);
>> renWin->SetSize(600, 600);
>>
>> vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
>> iren->SetRenderWindow(renWin);
>>
>> // Add the actors to the renderer, set the background and size
>> ren->AddActor(cylinderActor);
>> ren->AddActor(textActor);
>> ren->SetBackground(0.1, 0.2, 0.4);
>>
>> // We'll zoom in a little by accessing the camera and invoking a "Zoom"
>> // method on it.
>> ren->ResetCamera();
>> ren->GetActiveCamera()->Zoom(1.5);
>> renWin->Render();
>>
>> // This starts the event loop and as a side effect causes an initial
>> render.
>> iren->Start();
>>
>> // Exiting from here, we have to delete all the instances that
>> // have been created.
>> textActor->Delete();
>> cylinder->Delete();
>> cylinderMapper->Delete();
>> cylinderActor->Delete();
>> ren->Delete();
>> renWin->Delete();
>> iren->Delete();
>>
>> return 0;
>> }
Could you please log in a bug report at: http://vtk.org/Bug. Simply
copy/paste this piece of code in the report.
Thanks,
--
Mathieu
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