[vtkusers] Fill giant holes in a mesh
Frederic Danesi
frederic.danesi at dinccs.com
Fri Feb 6 08:28:29 EST 2009
Maybe you should try that :
- extract the features edges of the car,
- build closed contours (by extracting regions or using vtkStripper)
- and use these contours as input for vtkDelaunay or vtkTriangleFilter
just like in the CutCow example from the book (great example BTW).
Provide me with an export of your model (or a only a subpart of it with a
hole if it is confidential) in a VTK compliant format and I will give it a
try ...
HTH
Fred.
--
Responsable Développement Informatique et Travail Collaboratif
Département DINCCS (Département Ingénierie Numérique, Conception
Collaborative et Simulation)
MICADO / DINCCS
Pôle de Haute Technologie, BP 90005
08005 Charleville-Mézières Cedex
Tel. : +33 (0) 3.24.41.69.55 / +33 (0) 6.62.76.13.32
Email : frederic.danesi at dinccs.com
Web : www.afmicado.com / www.dinccs.com
-----Message d'origine-----
De : vtkusers-bounces at vtk.org [mailto:vtkusers-bounces at vtk.org] De la part
de David Doria
Envoyé : vendredi 6 février 2009 13:57
À : vtkusers at vtk.org
Objet : [vtkusers] Fill giant holes in a mesh
I have a mesh like this:
http://rpi.edu/~doriad/car_holes.jpg
I tried using the vtkFillHolesFilter, but no matter what value of
distance I passed it, it would only fill tiny holes ( << than the size
of the windows which I am trying to fill). Is there any other way I
can do this?
--
Thanks,
David
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