[vtkusers] Conversion from VRML into VTK format
Nour Mestiri
nourmestiri at yahoo.fr
Tue Feb 3 09:55:46 EST 2009
Thank you Fabian for your help.
The code runs perfectly and i have good results.
--- En date de : Jeu 29.1.09, Fabian Wanner <fpw05 at doc.ic.ac.uk> a écrit :
De: Fabian Wanner <fpw05 at doc.ic.ac.uk>
Objet: Re: [vtkusers] Conversion from VRML into VTK format
À: nourmestiri at yahoo.fr
Date: Jeudi 29 Janvier 2009, 12h16
Hey,
I don't have my code on me right now, but I am sure that I am not using a GeometryFilter at all.
Instead I am going directly from the vtkDataSet to the vtkPolyData.
It should look similar to this.
vtkPolyData *polyData = vtkPolyData::SafeDownCast(pDataset);
I changed parts in your code, which I think are wrong (written in red).
1. If you set the Header you also have to write it. This has to be done before inserting the line *vtkFile << "DATASET POLYDATA\n";
2. You problably also want to write the points, so I added that line.
vtkVRMLImporter *imp = vtkVRMLImporter::New();
imp->SetFileName(Fichier);
imp->Read();
imp->Update();
vtkDataSet *pDataset;
vtkActorCollection *actors = imp->GetRenderer()->GetActors();
actors->InitTraversal();
pDataset = actors->GetNextActor()->GetMapper()->GetInput();
vtkPolyData *polyData = vtkPolyData::SafeDownCast(pDataset);
polyData->Update();
vtkPolyDataWriter *writer = vtkPolyDataWriter::New();
strcat(vrmlFileName,".vtk");
writer->SetFileName(vrmlFileName);
writer->SetFileTypeToASCII();
ostream *vtkFile = writer->OpenVTKFile();
writer->SetHeader("vtkFile");
writer->WriteHeader(vtkFile);
*vtkFile << "DATASET POLYDATA\n";
writer->WritePoints(vtkFile, polyData->GetPoints());
writer->WriteCells(vtkFile, polyData->GetPolys(), "POLYGONS");
writer->CloseVTKFile(vtkFile);
Hope this works now
Fabian
Nour Mestiri wrote:
Hey Fabian,
Thank you one more time for your helpful answer.
I did what you told me, but i always have problems. I post you my new code and please try to tell me what is wrong on it.
Can you also telle me how to use the "SafeDownCast" method for the "GeometryFilter"?
vtkVRMLImporter *imp = vtkVRMLImporter::New();
imp->SetFileName(Fichier);
imp->Read();
imp->Update();
vtkDataSet *pDataset;
vtkActorCollection *actors = imp->GetRenderer()->GetActors();
actors->InitTraversal();
pDataset = actors->GetNextActor()->GetMapper()->GetInput();
vtkGeometryFilter *geometryFilter = vtkGeometryFilter::New();
geometryFilter->SetInput(pDataset);
vtkPolyData *polyData = vtkPolyData::New();
polyData = geometryFilter->GetOutput();
polyData->Update();
vtkPolyDataWriter *writer = vtkPolyDataWriter::New();
strcat(vrmlFileName,".vtk");
writer->SetFileName(vrmlFileName);
writer->SetFileTypeToASCII();
ostream *vtkFile = writer->OpenVTKFile();
*vtkFile << "DATASET POLYDATA\n";
writer->SetHeader("vtkFile");
writer->WriteCells(vtkFile, polyData->GetPolys(), "POLYGONS");
writer->CloseVTKFile(vtkFile);
Thank you sooo much
--- En date de : Jeu 22.1.09, Fabian Wanner <fpw05 at doc.ic.ac.uk> a écrit :
De: Fabian Wanner <fpw05 at doc.ic.ac.uk>
Objet: Re: [vtkusers] Conversion from VRML into VTK format
À: nourmestiri at yahoo.fr
Cc: "vtk" <vtkusers at vtk.org>
Date: Jeudi 22 Janvier 2009, 20h50
Hello Nour,
the main part of your code is exactly the same as mine, but there are a few
differences.
1. I had problems with the vtkGeometryFilter, so instead of doing that I used
the static SafeDownCast method of the vtkPolyData and passed in the vtkDataSet.
2. You are writing the PointData, which is only the texture information. If you
want to write the actual coordinates, you should do something like this:
writer->WritePoints(vtkFile, polyData1->GetPoints());
For writing the polygon or line information use something similar to this:
writer->WriteCells(vtkFile, polyData1->GetPolys(), "POLYGONS");
The label has to be the one mentioned on this website
http://www.cacr.caltech.edu/~slombey/asci/vtk/vtk_formats.simple.html
<http://www.cacr.caltech.edu/%7Eslombey/asci/vtk/vtk_formats.simple.html>
under DataSet Format -> Polygonal Data
3. Unfortunately the line "DATASET POLYDATA" is not written by the
vtkPolyDataWriter. After writing the header you should add the line (this took
me a long time to find out):
*vtkFile << "DATASET POLYDATA\n";
This is necessary for the vtkReader to understand what type of data can be
found in the file.
I didn't test anything I mentioned here, but this is how it works for me,
so I hope it does for you as well. Please let me know if there are any problems.
Fabian
Nour Mestiri wrote:
> Hi all vtk users,
> I have a VRML file and i want to convert it into VTK files. I found a
code but i have some problems with it :
> vtkVRMLImporter *imp1 = vtkVRMLImporter::New();
> imp1->SetFileName("C:/vrmlFile");
> imp1->Read();
> imp1->Update();
> vtkDataSet *pDataset1;
> vtkActorCollection *actors1 = imp1->GetRenderer()->GetActors();
> actors1->InitTraversal();
> pDataset1 = actors1->GetNextActor()->GetMapper()->GetInput();
> vtkGeometryFilter *geometryFilter1 = vtkGeometryFilter::New();
> geometryFilter1->SetInput(pDataset1);
> vtkPolyData *polyData1 = vtkPolyData::New();
> polyData1 = geometryFilter1->GetOutput();
> polyData1->Update();
> vtkDataSetWriter *writer1 = vtkDataSetWriter::New();
> writer1->SetInput(polyData1);
> writer1->SetFileName(OutputFile);
> writer1->SetFileTypeToASCII();
> ostream *vtkFile1 = writer1->OpenVTKFile();
> writer1->WriteHeader(vtkFile);
> writer1->WritePointData(vtkFile, pDataset1);
> writer1->CloseVTKFile(vtkFile);
> Can you tell me if that code makes the conversion from VRML to VTK
format?
> If yes, can you specify me the extensions to add for
"OutputFile" and "vtkFile"?
> Thank you sooooo much for your help.
>
>
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