[vtkusers] get polydata from x3d importer
Karl
bulkmailaddress at gmail.com
Sat Dec 19 01:58:11 EST 2009
Hi,
I have been successfully using vtkX3DImporter from XIOT (http://forge.collaviz.org/community/xiot) to display scenes stored in the X3D format.
The need has now arisen for me to manipulate the underlying data before display (each X3D file has a single object). I see no easy way to access the underlying polydata, and end up moving backwards through the pipeline to get it. Is there a better way to do this?
vtkX3DImporter* importer = vtkX3DImporter::New();
importer->SetFileName( filename );
importer->Update();
vtkRenderer* r = importer->GetRenderer();
vtkActorCollection* actorCollection = r->GetActors();
actorCollection->InitTraversal();
vtkActor* actor = actorCollection->GetNextActor();
vtkMapper* map = actor->GetMapper();
vtkDataSet* dataSet = map->GetInput();
vtkPolyData* polyData = dynamic_cast< vtkPolyData* >(dataSet) ;
Thanks,
KB
More information about the vtkusers
mailing list