[vtkusers] How to extract area of (triangle) Cells?
Magnotta, Vincent A
vincent-magnotta at uiowa.edu
Fri Dec 18 11:32:04 EST 2009
The quality array is set near line 730 in my version of vtkMeshQuality (5.2). It appears that the quality->Delete(); method should be removed from line 445 and moved to line 745.
Vince
----------------------
Associate Professor
Department of Radiology
0453-D JCP
200 Hawkins Drive
Iowa City, IA 52242
E-mail: vincent-magnotta at uiowa.edu
Phone: 319-356-8255 Fax: 319-353-6275
Website: http://www.radiology.uiowa.edu
-----Original Message-----
From: vtkusers-bounces at vtk.org on behalf of Bill Lorensen
Sent: Fri 12/18/2009 10:01 AM
To: David Doria
Cc: vtkusers at vtk.org
Subject: Re: [vtkusers] How to extract area of (triangle) Cells?
David,
I looked at the source for vtkMeshQuality and I think you have
uncovered a bug. I see vtkDoubleArray named "Quality" added to the
cell data, but I do not see where any data is added to the array.
I noticed that that Graphics/Texting/Cxx/MeshQuality does not access
the CellData.
If it's not tested it's broken,
Bill
On Fri, Dec 18, 2009 at 8:10 AM, David Doria <daviddoria+vtk at gmail.com> wrote:
> On Thu, Dec 17, 2009 at 11:14 AM, Bryn Lloyd <blloyd at vision.ee.ethz.ch>
> wrote:
>>
>> David,
>>
>> Not sure, but it works in paraview doesn't it?
>>
>> 1. Maybe inverted triangles (there was an issue in the past with inverted
>> tets).
>>
>> 2. Maybe you don't have triangles, but strips?
>>
>> /Bryn
>>
>
> Bryn,
> Hmm, I tried it with a sphere source run through vtkTriangleFilter. This
> should produce good triangles, right?
> vtkSmartPointer<vtkSphereSource> sphereSource =
> vtkSmartPointer<vtkSphereSource>::New();
> sphereSource->Update();
>
> vtkSmartPointer<vtkTriangleFilter> triangleFilter =
> vtkSmartPointer<vtkTriangleFilter>::New();
> triangleFilter->SetInputConnection(sphereSource->GetOutputPort());
> triangleFilter->Update();
>
> //vtkPolyData* mesh = sphereSource->GetOutput();
> vtkPolyData* mesh = triangleFilter->GetOutput();
> cout << "There are " << mesh->GetNumberOfCells() << " cells." << endl;
>
> vtkSmartPointer<vtkMeshQuality> qualityFilter =
> vtkSmartPointer<vtkMeshQuality>::New();
> qualityFilter->SetInput(mesh);
> qualityFilter->SetTriangleQualityMeasureToArea();
> qualityFilter->Update();
>
> vtkDataSet* qualityMesh = qualityFilter->GetOutput();
> vtkSmartPointer<vtkDoubleArray> qualityArray =
> vtkDoubleArray::SafeDownCast(qualityMesh->GetCellData()->GetArray("Quality"));
>
> cout << "There are " << qualityArray->GetNumberOfTuples() << " values." <<
> endl;
>
> for(unsigned int i = 0; i < qualityArray->GetNumberOfTuples(); i++)
> {
> double val;
> qualityArray->GetValue(i);
> cout << "value " << i << " : " << val << endl;
> }
> The output is still
> ...
> value 90 : 5.77804e-269
> value 91 : 5.77804e-269
> value 92 : 5.77804e-269
> ...
> Any thoughts?
> Thanks,
>
> David
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