[vtkusers] How to make this output near to the actual appearence

Bill Lorensen bill.lorensen at gmail.com
Fri Dec 18 08:54:05 EST 2009


What is the problem you are trying to solve? We can't tell from an
image. Are your trying to generate surface meshes? Are you trying to
generate tetrahedrons? If tetrahedrons, what is the purpose of the
generated model? If it is for finite element analysis, then I don't
believe that vtk can generate finite element models that are suitable
for analysis. (although I could be wrong here).

And please, stop reposting the same question over and over and over
and over and over with a different subject line.

Bill

On Thu, Dec 17, 2009 at 11:17 PM, Ali Habib <ali.mahmoud.habib at gmail.com> wrote:
>
> Dear All,
>
> I successfuly start building a mesh , what shall I do to make the
> output(attached) near to the image at this link
> http://www.iue.tuwien.ac.at/phd/fleischmann/img346.gif
>
> I used after VtkMarchingCube
>
>             vtkTriangleFilter *VTF =  vtkTriangleFilter::New();
>             VTF->SetInput(skinExtractor->GetOutput());
>             vtkQuadricClustering *VQDC =  vtkQuadricClustering::New();
>             VQDC->SetNumberOfXDivisions(32);
>             VQDC->SetNumberOfYDivisions(32);
>             VQDC->SetNumberOfZDivisions(32);
>             VQDC->SetInput(VTF->GetOutput());
> Any advice please
>
>
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