[vtkusers] rotation of vtkActor through a matrix
Gomez Herrero, Alberto
alberto.gomez-herrero at philips.com
Fri Aug 14 10:47:20 EDT 2009
Hi all,
is there any way of applying a transformation to a vtkActor using a 4x4 matrix? The pokeMatrix() method does not work as I expected. If I do
actor->pokeMatrix(transformationMatrix)
and nothing else, the position is set to (0,0,0). If I do
actor->pokeMatrix(transformationMatrix)
actor->SetPosition(position)
and then I print the matrix with
std::cout << *(actor->GetMatrix()) << std::endl;
then the 4th column of the matrix, which is supposed to be the position given with SetPosition, is not that.
If there is not any method for appliying a matrix, could anyone give me some light on how to pass from a matrix to angles around x, y and z so I can use the RotateX, RotateY and RotateZ methods?
Thank you very much,
Alberto
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